Ported over all the opening directors and improved the director code a bit more. Also implemented content instances for Grid/Uld.

This commit is contained in:
Filip Maj 2017-07-09 18:38:01 -04:00
parent 24c46c0480
commit 69f7fb5e47
18 changed files with 205 additions and 94 deletions

View file

@ -14,7 +14,6 @@ namespace FFXIVClassic_Map_Server.actors.area
class PrivateAreaContent : PrivateArea
{
private Director currentDirector;
private ContentGroup currentContentGroup;
private bool isContentFinished = false;
public static PrivateAreaContent CreateContentArea(String scriptPath)
@ -26,8 +25,7 @@ namespace FFXIVClassic_Map_Server.actors.area
: base(parent, parent.actorId, classPath, privateAreaName, privateAreaType, 0, 0, 0)
{
currentDirector = director;
currentContentGroup = Server.GetWorldManager().CreateContentGroup(director);
LuaEngine.GetInstance().CallLuaFunction(contentStarter, this, "onCreate", false, currentContentGroup, currentDirector);
LuaEngine.GetInstance().CallLuaFunction(contentStarter, this, "onCreate", false, currentDirector);
}
public Director GetContentDirector()
@ -35,11 +33,6 @@ namespace FFXIVClassic_Map_Server.actors.area
return currentDirector;
}
public ContentGroup GetContentGroup()
{
return currentContentGroup;
}
public void ContentFinished()
{
isContentFinished = true;