mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-10 06:24:38 +02:00
Ported over all the opening directors and improved the director code a bit more. Also implemented content instances for Grid/Uld.
This commit is contained in:
parent
24c46c0480
commit
69f7fb5e47
18 changed files with 205 additions and 94 deletions
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@ -501,11 +501,11 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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public Director CreateDirector(string path, params object[] args)
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public Director CreateDirector(string path, bool hasContentGroup, params object[] args)
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{
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lock (directorLock)
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{
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Director director = new Director(directorIdCount, this, path, args);
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Director director = new Director(directorIdCount, this, path, hasContentGroup, args);
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currentDirectors.Add(director.actorId, director);
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directorIdCount++;
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return director;
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@ -14,7 +14,6 @@ namespace FFXIVClassic_Map_Server.actors.area
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class PrivateAreaContent : PrivateArea
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{
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private Director currentDirector;
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private ContentGroup currentContentGroup;
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private bool isContentFinished = false;
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public static PrivateAreaContent CreateContentArea(String scriptPath)
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@ -26,8 +25,7 @@ namespace FFXIVClassic_Map_Server.actors.area
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: base(parent, parent.actorId, classPath, privateAreaName, privateAreaType, 0, 0, 0)
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{
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currentDirector = director;
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currentContentGroup = Server.GetWorldManager().CreateContentGroup(director);
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LuaEngine.GetInstance().CallLuaFunction(contentStarter, this, "onCreate", false, currentContentGroup, currentDirector);
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LuaEngine.GetInstance().CallLuaFunction(contentStarter, this, "onCreate", false, currentDirector);
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}
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public Director GetContentDirector()
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@ -35,11 +33,6 @@ namespace FFXIVClassic_Map_Server.actors.area
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return currentDirector;
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}
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public ContentGroup GetContentGroup()
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{
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return currentContentGroup;
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}
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public void ContentFinished()
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{
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isContentFinished = true;
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@ -114,11 +114,11 @@ namespace FFXIVClassic_Map_Server.actors.area
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return mActorList[id];
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}
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public PrivateAreaContent CreateContentArea(Player starterPlayer, string areaClassPath, string contentScript, string areaName, string directorName)
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public PrivateAreaContent CreateContentArea(Player starterPlayer, string areaClassPath, string contentScript, string areaName, string directorName, params object[] args)
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{
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lock (contentAreasLock)
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{
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Director director = CreateDirector(directorName);
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Director director = CreateDirector(directorName, true, args);
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if (director == null)
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return null;
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@ -1,6 +1,7 @@
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.actors.area;
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using FFXIVClassic_Map_Server.actors.group;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send.actor;
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@ -16,6 +17,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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private uint directorId;
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private string directorScriptPath;
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private List<Actor> members = new List<Actor>();
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protected ContentGroup contentGroup;
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private bool isCreated = false;
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private bool isDeleted = false;
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private bool isDeleting = false;
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@ -23,7 +25,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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private Script directorScript;
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private Coroutine currentCoroutine;
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public Director(uint id, Area zone, string directorPath, params object[] args)
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public Director(uint id, Area zone, string directorPath, bool hasContentGroup, params object[] args)
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: base((6 << 28 | zone.actorId << 19 | (uint)id))
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{
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directorId = id;
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@ -33,6 +35,9 @@ namespace FFXIVClassic_Map_Server.actors.director
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LoadLuaScript();
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if (hasContentGroup)
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contentGroup = Server.GetWorldManager().CreateContentGroup(this, GetMembers());
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eventConditions = new EventList();
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eventConditions.noticeEventConditions = new List<EventList.NoticeEventCondition>();
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eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("noticeEvent", 0xE,0x0));
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@ -108,6 +113,9 @@ namespace FFXIVClassic_Map_Server.actors.director
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if (isCreated && spawnImmediate)
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{
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if (contentGroup != null)
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contentGroup.Start();
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foreach (Player p in GetPlayerMembers())
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{
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p.QueuePackets(GetSpawnPackets());
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@ -116,15 +124,26 @@ namespace FFXIVClassic_Map_Server.actors.director
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}
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if (this is GuildleveDirector)
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{
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((GuildleveDirector)this).LoadGuildleve();
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}
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StartCoroutine("main", this);
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}
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public void StartContentGroup()
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{
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if (contentGroup != null)
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contentGroup.Start();
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}
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public void EndDirector()
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{
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isDeleting = true;
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if (contentGroup != null)
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contentGroup.DeleteGroup();
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if (this is GuildleveDirector)
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((GuildleveDirector)this).EndGuildleveDirector();
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@ -139,13 +158,20 @@ namespace FFXIVClassic_Map_Server.actors.director
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public void AddMember(Actor actor)
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{
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if (!members.Contains(actor))
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{
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members.Add(actor);
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if (contentGroup != null)
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contentGroup.AddMember(actor);
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}
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}
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public void RemoveMember(Actor actor)
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{
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if (members.Contains(actor))
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members.Remove(actor);
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if (contentGroup != null)
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contentGroup.RemoveMember(actor.actorId);
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if (GetPlayerMembers().Count == 0 && !isDeleting)
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EndDirector();
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}
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@ -175,6 +201,16 @@ namespace FFXIVClassic_Map_Server.actors.director
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return isDeleted;
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}
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public bool HasContentGroup()
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{
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return contentGroup != null;
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}
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public ContentGroup GetContentGroup()
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{
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return contentGroup;
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}
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public void GenerateActorName(int actorNumber)
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{
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//Format Class Name
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@ -262,5 +298,24 @@ namespace FFXIVClassic_Map_Server.actors.director
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return null;
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}
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public void OnEventStart(Player player, object[] args)
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{
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object[] args2 = new object[args.Length + (player == null ? 1 : 2)];
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Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length);
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if (player != null)
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{
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args2[0] = player;
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args2[1] = this;
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}
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else
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args2[0] = this;
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Coroutine coroutine = directorScript.CreateCoroutine(directorScript.Globals["onEventStarted"]).Coroutine;
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DynValue value = coroutine.Resume(args2);
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LuaEngine.GetInstance().ResolveResume(player, coroutine, value);
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}
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}
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}
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@ -18,7 +18,6 @@ namespace FFXIVClassic_Map_Server.actors.director
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public uint guildleveId;
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public Player guildleveOwner;
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public byte selectedDifficulty;
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public ContentGroup contentGroup;
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public GuildleveData guildleveData;
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public GuildleveWork guildleveWork = new GuildleveWork();
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@ -27,7 +26,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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public uint completionTime = 0;
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public GuildleveDirector(uint id, Area zone, string directorPath, uint guildleveId, byte selectedDifficulty, Player guildleveOwner, params object[] args)
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: base(id, zone, directorPath, args)
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: base(id, zone, directorPath, true, args)
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{
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this.guildleveId = guildleveId;
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this.selectedDifficulty = selectedDifficulty;
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@ -53,7 +52,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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public void LoadGuildleve()
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{
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contentGroup = Server.GetWorldManager().CreateGLContentGroup(this, GetMembers());
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}
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public void StartGuildleve()
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@ -123,7 +122,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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if (wasCompleted)
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{
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Npc aetheryteNode = zone.SpawnActor(1200040, String.Format("{0}:warpExit", guildleveOwner.actorName), guildleveOwner.positionX, guildleveOwner.positionY, guildleveOwner.positionZ);
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contentGroup.AddMember(aetheryteNode);
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AddMember(aetheryteNode);
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foreach (Actor a in GetPlayerMembers())
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{
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@ -149,8 +148,7 @@ namespace FFXIVClassic_Map_Server.actors.director
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//Delete ContentGroup, change music back
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public void EndGuildleveDirector()
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{
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contentGroup.DeleteGroup();
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{
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foreach (Actor p in GetPlayerMembers())
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{
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Player player = (Player)p;
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@ -19,6 +19,7 @@ namespace FFXIVClassic_Map_Server.actors.group
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public ContentGroupWork contentGroupWork = new ContentGroupWork();
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private Director director;
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private List<uint> members = new List<uint>();
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private bool isStarted = false;
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public ContentGroup(ulong groupIndex, Director director, uint[] initialMembers) : base(groupIndex)
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{
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@ -38,6 +39,12 @@ namespace FFXIVClassic_Map_Server.actors.group
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contentGroupWork._globalTemp.director = (ulong)director.actorId << 32;
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}
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public void Start()
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{
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isStarted = true;
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SendGroupPacketsAll(members);
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}
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public void AddMember(Actor actor)
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{
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if (actor == null)
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@ -46,15 +53,17 @@ namespace FFXIVClassic_Map_Server.actors.group
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members.Add(actor.actorId);
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if (actor is Character)
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((Character)actor).SetCurrentContentGroup(this);
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SendGroupPacketsAll(members);
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((Character)actor).SetCurrentContentGroup(this);
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if (isStarted)
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SendGroupPacketsAll(members);
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}
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public void RemoveMember(uint memberId)
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{
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members.Remove(memberId);
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SendGroupPacketsAll(members);
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if (isStarted)
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SendGroupPacketsAll(members);
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CheckDestroy();
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}
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@ -117,7 +117,7 @@ namespace FFXIVClassic_Map_Server.lua
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Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
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mSleepingOnPlayerEvent.Remove(player.actorId);
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DynValue value = coroutine.Resume(LuaUtils.CreateLuaParamObjectList(args));
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ResolveResume(null, coroutine, value);
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ResolveResume(player, coroutine, value);
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}
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catch (ScriptRuntimeException e)
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{
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@ -384,8 +384,13 @@ namespace FFXIVClassic_Map_Server.lua
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player.EndEvent();
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}
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}
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else
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CallLuaFunction(player, target, "onEventStarted", false, LuaUtils.CreateLuaParamObjectList(lparams));
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else
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{
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if (target is Director)
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((Director)target).OnEventStart(player, LuaUtils.CreateLuaParamObjectList(lparams));
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else
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CallLuaFunction(player, target, "onEventStarted", false, LuaUtils.CreateLuaParamObjectList(lparams));
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}
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}
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public DynValue ResolveResume(Player player, Coroutine coroutine, DynValue value)
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