Added changes to how zones/areas are accessed in the lua scripts too.

This commit is contained in:
Filip Maj 2022-02-05 18:00:09 -05:00
parent 4e0cf36552
commit 68e55a1c76
18 changed files with 33 additions and 35 deletions

View file

@ -88,7 +88,7 @@ function onEventStarted(player, actor, triggerName)
wait(5);
player:SendMessage(0x20, "", "ContentFinished");
player:GetZone():ContentFinished();
player.CurrentArea:ContentFinished();
wait(5);
player:SendMessage(0x20, "", "Remove from party");
player:RemoveFromCurrentPartyAndCleanup();
@ -136,5 +136,5 @@ function onCommand(player, command)
end
function main(director, contentGroup)
onCreateContentArea(director:GetPlayerMembers(), director, director:GetZone(), contentGroup);
onCreateContentArea(director:GetPlayerMembers(), director, director.CurrentArea, contentGroup);
end;

View file

@ -73,7 +73,7 @@ function onEventStarted(player, director, triggerName)
]]
man0l0Quest:StartSequence(10);
player:GetZone():ContentFinished();
player.CurrentArea:ContentFinished();
GetWorldManager():DoZoneChange(player, 230, "PrivateAreaMasterPast", 1, 15, -826.868469, 6, 193.745865, -0.008368492);
player:EndEvent();
end

View file

@ -59,6 +59,6 @@ function onEventStarted(player, actor, triggerName)
man0u0Quest:NextPhase(10);
player:EndEvent();
player:GetZone():ContentFinished();
player.CurrentArea:ContentFinished();
GetWorldManager():DoZoneChange(player, 175, "PrivateAreaMasterPast", 3, 15, -22.81, 196, 87.82, 2.98);
end