Added changes to how zones/areas are accessed in the lua scripts too.

This commit is contained in:
Filip Maj 2022-02-05 18:00:09 -05:00
parent 4e0cf36552
commit 68e55a1c76
18 changed files with 33 additions and 35 deletions

View file

@ -31,7 +31,7 @@ function onTrigger(player, argc, animation, regionId, layoutId, maxLayoutId)
actorClassId = tonumber(actorClassId);
if (actorClassId ~= nil) then
zone = player:GetZone();
zone = player.CurrentArea;
actor = zone:SpawnActor(actorClassId, "mapobj", pos[1], pos[2], pos[3], tonumber(regionId), tonumber(layoutId));
print("test");