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Added changes to how zones/areas are accessed in the lua scripts too.
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4e0cf36552
commit
68e55a1c76
18 changed files with 33 additions and 35 deletions
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@ -14,23 +14,22 @@ function onTrigger(player, argc, actorClassId, width, height)
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end
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local pos = player:GetPos();
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local x = pos[0];
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local y = pos[1];
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local z = pos[2];
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local rot = pos[3];
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local zone = pos[4];
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local x = pos[1];
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local y = pos[2];
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local z = pos[3];
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local rot = pos[4];
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local zone = pos[5];
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actorClassId = tonumber(actorClassId);
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if (actorClassId ~= nil) then
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zone = player:GetZone();
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if (actorClassId ~= nil) then
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local w = tonumber(width) or 0;
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local h = tonumber(height) or 0;
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printf("%f %f %f", x, y, z);
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--local x, y, z = player.GetPos();
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for i = 0, w do
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for j = 0, h do
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actor = zone:SpawnActor(actorClassId, "test", pos[0] + (i - (w / 2) * 3), pos[1], pos[2] + (j - (h / 2) * 3), pos[3]);
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actor = player.CurrentArea:SpawnActor(actorClassId, "test", pos[0] + (i - (w / 2) * 3), pos[1], pos[2] + (j - (h / 2) * 3), pos[3]);
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actor.SetAppearance(1001149)
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end
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end
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