Added changes to how zones/areas are accessed in the lua scripts too.

This commit is contained in:
Filip Maj 2022-02-05 18:00:09 -05:00
parent 4e0cf36552
commit 68e55a1c76
18 changed files with 33 additions and 35 deletions

View file

@ -18,11 +18,11 @@ function onTrigger(player, argc, zone)
if player then
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
zone = zone or player:GetZoneID();
zone = zone or player.CurrentArea.ZoneId;
player:SendMessage(messageID, "[reloadzones] ", string.format("Reloading zone: %u", zone));
--[[ todo: get this working legit
player:GetZone():Clear();
player:GetZone():AddActorToZone(player);
player.CurrentArea:Clear();
player.CurrentArea:AddActorToZone(player);
player:SendInstanceUpdate();
]]
end;