Added changes to how zones/areas are accessed in the lua scripts too.

This commit is contained in:
Filip Maj 2022-02-05 18:00:09 -05:00
parent 4e0cf36552
commit 68e55a1c76
18 changed files with 33 additions and 35 deletions

View file

@ -8,9 +8,8 @@ properties = {
function onTrigger(player, argc, actorName)
if (actorName ~= nil) then
zone = player:GetZone();
actor = zone:DespawnActor(actorName);
if (actorName ~= nil) then
actor = player.CurrentArea:DespawnActor(actorName);
end
end;