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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 05:54:50 +02:00
Added changes to how zones/areas are accessed in the lua scripts too.
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parent
4e0cf36552
commit
68e55a1c76
18 changed files with 33 additions and 35 deletions
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@ -13,9 +13,9 @@ function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, baza
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local bazaarActor = nil;
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if (name ~= nil) then
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bazaarActor = player:GetZone():FindPCInZone(name);
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bazaarActor = player.CurrentArea:FindPCInZone(name);
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elseif (bazaarActorId ~= nil) then
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bazaarActor = player:GetZone():FindActorInArea(bazaarActorId);
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bazaarActor = player.CurrentArea:FindActorInArea(bazaarActorId);
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end
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if (bazaarActor ~= nil) then
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@ -25,7 +25,7 @@ function onEventStarted(player, actor, triggerName, isGoobbue)
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player:ChangeSpeed(0.0, 5.0, 10.0, 10.0);
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player:ChangeState(15);
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else
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player:ChangeMusic(player:GetZone().bgmDay);
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player:ChangeMusic(player.CurrentArea.bgmDay);
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worldMaster = GetWorldMaster();
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@ -12,10 +12,10 @@ function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, acto
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--ActorID Search
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if (actorId ~= nil) then
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otherActor = player:GetZone():FindActorInArea(actorId);
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otherActor = player.CurrentArea):FindActorInArea(actorId);
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--Name Search
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elseif (name ~= nil) then
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otherActor = player:GetZone():FindPCInZone(name);
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otherActor = player.CurrentArea:FindPCInZone(name);
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end
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if (otherActor ~= nil) then
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@ -8,9 +8,8 @@ properties = {
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function onTrigger(player, argc, actorName)
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if (actorName ~= nil) then
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zone = player:GetZone();
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actor = zone:DespawnActor(actorName);
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if (actorName ~= nil) then
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actor = player.CurrentArea:DespawnActor(actorName);
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end
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end;
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@ -18,11 +18,11 @@ function onTrigger(player, argc, zone)
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if player then
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
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zone = zone or player:GetZoneID();
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zone = zone or player.CurrentArea.ZoneId;
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player:SendMessage(messageID, "[reloadzones] ", string.format("Reloading zone: %u", zone));
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--[[ todo: get this working legit
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player:GetZone():Clear();
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player:GetZone():AddActorToZone(player);
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player.CurrentArea:Clear();
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player.CurrentArea:AddActorToZone(player);
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player:SendInstanceUpdate();
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]]
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end;
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@ -14,23 +14,22 @@ function onTrigger(player, argc, actorClassId, width, height)
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end
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local pos = player:GetPos();
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local x = pos[0];
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local y = pos[1];
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local z = pos[2];
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local rot = pos[3];
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local zone = pos[4];
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local x = pos[1];
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local y = pos[2];
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local z = pos[3];
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local rot = pos[4];
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local zone = pos[5];
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actorClassId = tonumber(actorClassId);
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if (actorClassId ~= nil) then
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zone = player:GetZone();
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if (actorClassId ~= nil) then
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local w = tonumber(width) or 0;
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local h = tonumber(height) or 0;
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printf("%f %f %f", x, y, z);
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--local x, y, z = player.GetPos();
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for i = 0, w do
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for j = 0, h do
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actor = zone:SpawnActor(actorClassId, "test", pos[0] + (i - (w / 2) * 3), pos[1], pos[2] + (j - (h / 2) * 3), pos[3]);
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actor = player.CurrentArea:SpawnActor(actorClassId, "test", pos[0] + (i - (w / 2) * 3), pos[1], pos[2] + (j - (h / 2) * 3), pos[3]);
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actor.SetAppearance(1001149)
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end
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end
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@ -108,7 +108,7 @@ function onTrigger(player, argc, name, width, height, blockCount)
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for b = 0, blocks do
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for i = 0, w do
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for j = 0, h do
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local actor = player.GetZone().SpawnActor(2104001, 'ass', x + (i * 1), y, z + (j * 1), rot, 0, 0, true);
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local actor = player.CurrentArea:SpawnActor(2104001, 'ass', x + (i * 1), y, z + (j * 1), rot, 0, 0, true);
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actor.ChangeNpcAppearance(modelIds[name]);
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actor.SetMaxHP(5000);
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actor.SetHP(5000);
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@ -18,7 +18,7 @@ function onTrigger(player, argc)
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player:SendGameMessage(player, worldMaster, 34108, 0x20);
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player:SendGameMessage(player, worldMaster, 50011, 0x20);
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director = player:GetZone():CreateDirector("Quest/QuestDirectorMan0l001");
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director = player.CurrentArea:CreateDirector("Quest/QuestDirectorMan0l001");
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player:AddDirector(director);
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player:SetLoginDirector(director);
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@ -31,7 +31,7 @@ function onTrigger(player, argc, animation, regionId, layoutId, maxLayoutId)
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actorClassId = tonumber(actorClassId);
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if (actorClassId ~= nil) then
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zone = player:GetZone();
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zone = player.CurrentArea;
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actor = zone:SpawnActor(actorClassId, "mapobj", pos[1], pos[2], pos[3], tonumber(regionId), tonumber(layoutId));
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print("test");
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@ -24,13 +24,13 @@ function onTrigger(player, argc, weather, updateTime, zonewide)
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message = string.format("changed weather to %u ", weather);
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if zonewide ~= 0 then
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message = string.format(message.."for zone %u", player:GetZoneID());
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message = string.format(message.."for zone %u", player.CurrentArea.ZoneId);
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else
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message = message..player:GetName();
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end;
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-- weatherid, updateTime
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player:GetZone():ChangeWeather(weather, updateTime, player, zonewide ~= 0);
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player.CurrentArea:ChangeWeather(weather, updateTime, player, zonewide ~= 0);
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player:SendMessage(messageID, sender, message);
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end;
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print(sender..message);
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@ -159,7 +159,7 @@ function onTrigger(player, argc, width, height, blockCount)
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for b = 0, blocks do
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for i = 0, w do
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for j = 0, h do
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local actor = player.GetZone().SpawnActor(2104001, 'ass', x + (i * 1), y, z + (j * 1), rot, 0, 0, true);
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local actor = player.CurrentArea.SpawnActor(2104001, 'ass', x + (i * 1), y, z + (j * 1), rot, 0, 0, true);
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--actor.ChangeNpcAppearance(2200905);
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actor.SetMaxHP(500);
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actor.SetHP(500);
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