Added changes to how zones/areas are accessed in the lua scripts too.

This commit is contained in:
Filip Maj 2022-02-05 18:00:09 -05:00
parent 4e0cf36552
commit 68e55a1c76
18 changed files with 33 additions and 35 deletions

View file

@ -19,7 +19,7 @@ function onBeginLogin(player)
end
--For Opening. Set Director and reset position incase d/c
if (player:HasQuest(110001) == true and player:GetZoneID() == 193) then
if (player:HasQuest(110001) == true and player.CurrentArea.ZoneId == 193) then
director = player:GetZone():CreateDirector("OpeningDirector", false);
player:AddDirector(director);
director:StartDirector(true);
@ -32,7 +32,7 @@ function onBeginLogin(player)
player.rotation = 0.025;
player:GetQuest(110001):ClearQuestData();
player:GetQuest(110001):ClearQuestFlags();
elseif (player:HasQuest(110005) == true and player:GetZoneID() == 166) then
elseif (player:HasQuest(110005) == true and player.CurrentArea.ZoneId == 166) then
director = player:GetZone():CreateDirector("OpeningDirector", false);
player:AddDirector(director);
director:StartDirector(false);
@ -45,7 +45,7 @@ function onBeginLogin(player)
player.rotation = -1.26721;
player:GetQuest(110005):ClearQuestData();
player:GetQuest(110005):ClearQuestFlags();
elseif (player:HasQuest(110009) == true and player:GetZoneID() == 184) then
elseif (player:HasQuest(110009) == true and player.CurrentArea.ZoneId == 184) then
--director = player:GetZone():CreateDirector("OpeningDirector", false);
--player:AddDirector(director);
--director:StartDirector(false);