stubbed item use state (needs to actually look up the item and get its reuse stuff)

- added tables to load mobs from (probably dont import besides server_battlenpc_genus.sql)
- added field to server_battle_commands for commands usable by both monsters and players (probably arent any really)
This commit is contained in:
Tahir Akhlaq 2017-09-05 05:05:25 +01:00
parent 4978813c27
commit 68a2d5f0b9
26 changed files with 615 additions and 179 deletions

View file

@ -75,6 +75,41 @@ NPCLS_INACTIVE = 1;
NPCLS_ACTIVE = 2;
NPCLS_ALERT = 3;
-- BATTLETEMP GENERAL PARAMETERS
NAMEPLATE_SHOWN = 0;
TARGETABLE = 1;
NAMEPLATE_SHOWN2 = 2;
NAMEPLATE_SHOWN2 = 3;
STAT_STRENGTH = 3;
STAT_VITALITY = 4;
STAT_DEXTERITY = 5;
STAT_INTELLIGENCE = 6;
STAT_MIND = 7;
STAT_PIETY = 8;
STAT_RESISTANCE_FIRE = 9;
STAT_RESISTANCE_ICE = 10;
STAT_RESISTANCE_WIND = 11;
STAT_RESISTANCE_LIGHTNING = 12;
STAT_RESISTANCE_EARTH = 13;
STAT_RESISTANCE_WATER = 14;
STAT_ATTACK = 17;
STAT_ACCURACY = 15;
STAT_NORMALDEFENSE = 18;
STAT_EVASION = 16;
STAT_ATTACK_MAGIC = 24;
STAT_HEAL_MAGIC = 25;
STAT_ENCHANCEMENT_MAGIC_POTENCY = 26;
STAT_ENFEEBLING_MAGIC_POTENCY = 27;
STAT_MAGIC_ACCURACY = 28;
STAT_MAGIC_EVASION = 29;
STAT_CRAFT_PROCESSING = 30;
STAT_CRAFT_MAGIC_PROCESSING = 31;
STAT_CRAFT_PROCESS_CONTROL = 32;
STAT_HARVEST_POTENCY = 33;
STAT_HARVEST_LIMIT = 34;
STAT_HARVEST_RATE = 35;
--UTILS
function kickEventContinue(player, actor, trigger, ...)