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stubbed item use state (needs to actually look up the item and get its reuse stuff)
- added tables to load mobs from (probably dont import besides server_battlenpc_genus.sql) - added field to server_battle_commands for commands usable by both monsters and players (probably arent any really)
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26 changed files with 615 additions and 179 deletions
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@ -44,6 +44,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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Miss = 0x08
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}
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public enum BattleCommandValidUser : byte
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{
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All,
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Player,
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Monster
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}
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class BattleCommand
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{
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public ushort id;
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@ -75,6 +82,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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public int aoeRange;
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public TargetFind targetFind;
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public BattleCommandValidUser validUser;
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public BattleCommand(ushort id, string name)
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{
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@ -100,12 +108,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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public bool IsValidTarget(Character user, Character target)
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{
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// todo: set box length..
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targetFind = new TargetFind(user);
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if (aoeType == TargetFindAOEType.Box)
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{
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// todo: read box width from sql
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targetFind.SetAOEBox(validTarget, aoeTarget, range, aoeRange);
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}
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else
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