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stubbed some more states
- stubbed some ability stuff - moved packet things to loop instead of session only - added mob roaming and aggro - todo: fix target find/detection/pathfinding speed/line of sight/line aoe length etc - todo: see "// todo:" in code
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33 changed files with 1459 additions and 444 deletions
26
FFXIVClassic Map Server/actors/chara/ai/utils/BattleUtils.cs
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26
FFXIVClassic Map Server/actors/chara/ai/utils/BattleUtils.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.Actors;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
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{
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static class BattleUtils
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{
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public static void DamageTarget(Character attacker, Character defender, int damage)
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{
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// todo: other stuff too
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if (defender is BattleNpc)
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{
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if (!((BattleNpc)defender).hateContainer.HasHateForTarget(attacker))
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{
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((BattleNpc)defender).hateContainer.AddBaseHate(attacker);
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}
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((BattleNpc)defender).hateContainer.UpdateHate(attacker, damage);
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}
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}
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}
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}
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