stubbed some more states

- stubbed some ability stuff
- moved packet things to loop instead of session only
- added mob roaming and aggro
- todo: fix target find/detection/pathfinding speed/line of sight/line aoe length etc
- todo: see "// todo:" in code
This commit is contained in:
Tahir Akhlaq 2017-08-02 23:06:11 +01:00
parent c7b87c0d89
commit 68657e1edc
33 changed files with 1459 additions and 444 deletions

View file

@ -1833,6 +1833,66 @@ namespace FFXIVClassic_Map_Server
}
}
}
public static Dictionary<ushort, Ability> LoadGlobalAbilityList()
{
var abilities = new Dictionary<ushort, Ability>();
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
var query = ("SELECT id, name, classJob, level, requirements, validTarget, aoeTarget, aoeType, `range`, characterFind, statusDuration, " +
"castTime, recastTime, mpCost, tpCost, animationType, effectAnimation, modelAnimation, animationDuration, positionBonus, procRequirement FROM abilities;");
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
var id = reader.GetUInt16(0);
var name = reader.GetString(1);
var ability = new Ability(id, name);
ability.job = reader.GetByte(2);
ability.level = reader.GetByte(3);
ability.requirements = (AbilityRequirements)reader.GetUInt16(4);
ability.validTarget = (TargetFindFlags)reader.GetByte(5);
ability.aoeTarget = (TargetFindAOETarget)reader.GetByte(6);
ability.aoeType = (TargetFindAOEType)reader.GetByte(7);
ability.range = reader.GetInt32(8);
ability.characterFind = (TargetFindCharacterType)reader.GetByte(9);
ability.statusDurationSeconds = reader.GetUInt32(10);
ability.castTimeSeconds = reader.GetUInt32(11);
ability.recastTimeSeconds = reader.GetUInt32(12);
ability.mpCost = reader.GetUInt16(13);
ability.tpCost = reader.GetUInt16(14);
ability.animationType = reader.GetByte(15);
ability.effectAnimation = reader.GetUInt16(16);
ability.modelAnimation = reader.GetUInt16(17);
ability.animationDurationSeconds = reader.GetUInt16(18);
ability.positionBonus = (AbilityPositionBonus)reader.GetByte(19);
ability.procRequirement = (AbilityProcRequirement)reader.GetByte(20);
abilities.Add(id, ability);
}
}
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
return abilities;
}
}
}