Finished Treasures of the Main and Legends Adrift. Fixed quests appearing in private areas (echos). Fixed other bugs. Implemented NPC Linkshells. Added more options to nudge command. Added nudgenpc command. Added testbnpckill command.

This commit is contained in:
Filip Maj 2022-03-11 02:17:46 -05:00
parent ebba56602c
commit 65ee91e49c
14 changed files with 864 additions and 38 deletions

View file

@ -144,9 +144,8 @@ namespace Meteor.Map
privateAreaName,
privateAreaType,
className,
dayMusic,
nightMusic,
battleMusic
canExitArea,
music
FROM server_zones_privateareas
WHERE privateAreaName IS NOT NULL";
@ -161,7 +160,7 @@ namespace Meteor.Map
if (zoneList.ContainsKey(parentZoneId))
{
Zone parent = zoneList[parentZoneId];
PrivateArea privArea = new PrivateArea(parent, reader.GetString("className"), reader.GetString("privateAreaName"), reader.GetInt32("privateAreaType"), reader.GetUInt16("dayMusic"), reader.GetUInt16("nightMusic"), reader.GetUInt16("battleMusic"));
PrivateArea privArea = new PrivateArea(parent, reader.GetString("className"), reader.GetString("privateAreaName"), reader.GetInt32("privateAreaType"), reader.GetBoolean("canExitArea"), reader.GetUInt16("music"));
parent.AddPrivateArea(privArea);
}
else
@ -939,7 +938,7 @@ namespace Meteor.Map
DoZoneChange(player, player.CurrentArea.ZoneId, null, 0, 15, x, y, z, rotation);
}
public void WarpToPosition(Player player, float x, float y, float z, float rotation)
public void WarpToPosition(Player player, float x, float y, float z, float rotation, bool debugInstant = false)
{
//Remove player from currentZone if transfer else it's login
if (player.CurrentArea != null)
@ -956,13 +955,18 @@ namespace Meteor.Map
//Send packets
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.Id, 0x10));
player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(0));
player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(debugInstant ? (ushort) 0x0 : (ushort) 0xF));
player.playerSession.LockUpdates(false);
player.SendInstanceUpdate();
}
}
public void WarpToCharaPosition(Player player, Character target)
{
WarpToPosition(player, target.positionX, target.positionY, target.positionZ, target.rotation);
}
//Moves actor to new zone, and sends packets to spawn at the given coords.
public void DoZoneChangeContent(Player player, PrivateAreaContent contentArea, float spawnX, float spawnY, float spawnZ, float spawnRotation, ushort spawnType = SetActorPositionPacket.SPAWNTYPE_WARP_DUTY)
{