Finished Treasures of the Main and Legends Adrift. Fixed quests appearing in private areas (echos). Fixed other bugs. Implemented NPC Linkshells. Added more options to nudge command. Added nudgenpc command. Added testbnpckill command.

This commit is contained in:
Filip Maj 2022-03-11 02:17:46 -05:00
parent ebba56602c
commit 65ee91e49c
14 changed files with 864 additions and 38 deletions

View file

@ -24,6 +24,21 @@ vertical = {
["DESCEND"] = -1,
}
horizontal = {
["RIGHT"] = 2,
["R"] = 2,
["+"] = 2,
["LEFT"] = -2,
["L"] = -2,
["0"] = -2
}
rotation = {
["ROTATE"] = 3,
["ORIENTATION"] = 3,
["O"] = 3
}
function onTrigger(player, argc, arg1, arg2)
local pos = player:GetPos();
local x = pos[1];
@ -54,16 +69,24 @@ function onTrigger(player, argc, arg1, arg2)
distance = checkArg1;
elseif checkArg1 and not checkArg2 then -- If first is number and second is string
distance = checkArg1;
if vertical[string.upper(arg2)] then -- Check vertical direction on string, otherwise throw param error
if vertical[string.upper(arg2)] then -- Check vertical direction on string
direction = vertical[string.upper(arg2)];
elseif horizontal[string.upper(arg2)] then -- Check horizontal direction on string
direction = horizontal[string.upper(arg2)];
elseif rotation[string.upper(arg2)] then -- Check rotation on string, otherwise throw param error
direction = rotation[string.upper(arg2)];
else
player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description);
return;
end
elseif (not checkArg1) and checkArg2 then -- If first is string and second is number
distance = checkArg2;
if vertical[string.upper(arg1)] then -- Check vertical direction on string, otherwise throw param error
if vertical[string.upper(arg1)] then -- Check vertical direction on string
direction = vertical[string.upper(arg1)];
elseif horizontal[string.upper(arg1)] then -- Check horizontal direction on string
direction = horizontal[string.upper(arg1)];
elseif rotation[string.upper(arg1)] then -- Check rotation on string, otherwise throw param error
direction = rotation[string.upper(arg1)];
else
player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description);
return;
@ -86,6 +109,19 @@ function onTrigger(player, argc, arg1, arg2)
y = y - distance;
message = string.format("Positioning down %s yalms.", distance);
worldManager:DoPlayerMoveInZone(player, x, y, z, rot, 0x0);
elseif direction == 2 then
local px = x - distance * math.cos(angle - math.pi/2);
local pz = z + distance * math.sin(angle - math.pi/2);
message = string.format("Positioning right %s yalms.", distance);
worldManager:DoPlayerMoveInZone(player, px, y, pz, rot, 0x0);
elseif direction == -2 then
local px = x - distance * math.cos(angle + math.pi/2);
local pz = z + distance * math.sin(angle + math.pi/2);
message = string.format("Positioning left %s yalms.", distance);
worldManager:DoPlayerMoveInZone(player, px, y, pz, rot, 0x0);
elseif direction == 3 then
message = string.format("ROTATE down %s yalms.", distance);
worldManager:DoPlayerMoveInZone(player, x, y, z, distance, 0x0);
else
local px = x - distance * math.cos(angle);
local pz = z + distance * math.sin(angle);