Added scripts for the inn keepers. Added default event conditions to almost all actors. Updated sql for actorClass, spawnLocations, and new zoneEntrances.

This commit is contained in:
Filip Maj 2016-06-12 21:30:47 -04:00
parent 5723f77b1f
commit 65389e3362
106 changed files with 776 additions and 750 deletions

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function onEventStarted(player, npc)
defaultFst = getStaticActor("DftFst");
player:runEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_Desk", nil, nil, nil);
end
function onEventUpdate(player, npc, blah, menuSelect)
if (menuSelect == 1) then
getWorldManager():DoZoneChange(player, 13);
end
player:endEvent();
end

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function init(npc)
return false, false, 0, 0, 0x141, 0xB85;
end

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function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil);
end
function onEventUpdate(player, npc, blah, menuSelect)
if (menuSelect == 1) then
getWorldManager():DoZoneChange(player, 12);
end
player:endEvent();
end

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function onEventStarted(player, npc)
defaultWil = getStaticActor("DftWil");
player:runEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithInn_Desk_2", nil, nil, nil); --BTN
end
function onEventUpdate(player, npc, blah, menuSelect)
if (menuSelect == 1) then
getWorldManager():DoZoneChange(player, 11);
end
player:endEvent();
end