Implemented actor instancing, as well as automatic name generation for NPCs.

This commit is contained in:
Filip Maj 2016-05-29 15:14:09 -04:00
parent 541456bd8e
commit 62ed9b22f1
12 changed files with 278 additions and 82 deletions

View file

@ -18,7 +18,7 @@ using System.Text;
namespace FFXIVClassic_Map_Server.Actors
{
class Actor
{
{
public uint actorId;
public string actorName;
@ -307,6 +307,53 @@ namespace FFXIVClassic_Map_Server.Actors
SubPacket changeSpeedPacket = SetActorSpeedPacket.buildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]);
zone.broadcastPacketAroundActor(this, changeSpeedPacket);
}
public void generateActorName(int actorNumber)
{
//Format Class Name
string className = this.className.Replace("Populace", "Ppl")
.Replace("Monster", "Mon")
.Replace("Crowd", "Crd")
.Replace("MapObj", "Map")
.Replace("Object", "Obj")
.Replace("Retainer", "Rtn")
.Replace("Standard", "Std");
className = Char.ToLowerInvariant(className[0]) + className.Substring(1);
//Format Zone Name
string zoneName = zone.zoneName.Replace("Field", "Fld")
.Replace("Dungeon", "Dgn")
.Replace("Town", "Twn")
.Replace("Battle", "Btl")
.Replace("Test", "Tes")
.Replace("Event", "Evt")
.Replace("Ship", "Shp")
.Replace("Office", "Ofc");
if (zone is PrivateArea)
{
//Check if "normal"
zoneName = zoneName.Remove(zoneName.Length - 1, 1) + "P";
}
zoneName = Char.ToLowerInvariant(zoneName[0]) + zoneName.Substring(1);
try
{
className = className.Substring(0, 20 - zoneName.Length);
}
catch (ArgumentOutOfRangeException e)
{}
//Convert actor number to base 63
string classNumber = Utils.ToStringBase63(actorNumber);
//Get stuff after @
uint zoneId = zone.actorId;
uint privLevel = 0;
if (zone is PrivateArea)
privLevel = ((PrivateArea)zone).getPrivateAreaLevel();
actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel);
}
}
}