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Started implementing LS management. Rank change works.
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parent
68772a2011
commit
61e4effd74
10 changed files with 258 additions and 7 deletions
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
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{
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class LinkshellLeavePacket
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{
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public const ushort OPCODE = 0x1031;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket BuildPacket(Session session, string lsName, bool isDisband)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt16)(isDisband ? 1 : 0));
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binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName));
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}
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}
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return new SubPacket(true, OPCODE, session.id, session.id, data);
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}
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}
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}
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