Started implementing LS management. Rank change works.

This commit is contained in:
Filip Maj 2017-01-08 23:13:15 -05:00
parent 68772a2011
commit 61e4effd74
10 changed files with 258 additions and 7 deletions

View file

@ -286,10 +286,12 @@
<Compile Include="packets\WorldPackets\Send\Group\CreateLinkshellPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\DeleteLinkshellPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\LinkshellInviteCancelPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\LinkshellRankChangePacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\ModifyLinkshellPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\GroupInviteResultPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\LinkshellInvitePacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\PartyInvitePacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\LinkshellLeavePacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\PartyLeavePacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\PartyModifyPacket.cs" />
<Compile Include="packets\WorldPackets\Send\SessionBeginConfirmPacket.cs" />

View file

@ -680,7 +680,8 @@ namespace FFXIVClassic_Map_Server
public void RequestWorldLinkshellRankChange(Player player, string lsname, string memberName, byte newRank)
{
SubPacket packet = LinkshellRankChangePacket.BuildPacket(player.playerSession, memberName, lsname, newRank);
Server.GetWorldConnection().QueuePacket(packet, true, false);
}
public void RequestWorldLinkshellInviteMember(Player player, string lsname, uint invitedActorId)
@ -695,9 +696,10 @@ namespace FFXIVClassic_Map_Server
Server.GetWorldConnection().QueuePacket(packet, true, false);
}
public bool RequestWorldLinkshellRemoveMember(Player player, bool wasKicked, string lsname, string memberName)
public void RequestWorldLinkshellLeave(Player player, string lsname)
{
return false;
SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, false);
Server.GetWorldConnection().QueuePacket(packet, true, false);
}
private void RequestWorldServerZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)

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@ -0,0 +1,31 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
{
class LinkshellLeavePacket
{
public const ushort OPCODE = 0x1031;
public const uint PACKET_SIZE = 0x48;
public static SubPacket BuildPacket(Session session, string lsName, bool isDisband)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt16)(isDisband ? 1 : 0));
binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName));
}
}
return new SubPacket(true, OPCODE, session.id, session.id, data);
}
}
}

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@ -0,0 +1,34 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
{
class LinkshellRankChangePacket
{
public const ushort OPCODE = 0x1032;
public const uint PACKET_SIZE = 0x68;
public static SubPacket BuildPacket(Session session, string name, string lsName, byte rank)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName));
binWriter.Seek(0x40, SeekOrigin.Begin);
binWriter.Write((Byte)rank);
}
}
return new SubPacket(true, OPCODE, session.id, session.id, data);
}
}
}