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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-25 03:48:23 +02:00
Started implementing LS management. Rank change works.
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parent
68772a2011
commit
61e4effd74
10 changed files with 258 additions and 7 deletions
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@ -286,10 +286,12 @@
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<Compile Include="packets\WorldPackets\Send\Group\CreateLinkshellPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\DeleteLinkshellPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\LinkshellInviteCancelPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\LinkshellRankChangePacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\ModifyLinkshellPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\GroupInviteResultPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\LinkshellInvitePacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\PartyInvitePacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\LinkshellLeavePacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\PartyLeavePacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\PartyModifyPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\SessionBeginConfirmPacket.cs" />
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@ -680,7 +680,8 @@ namespace FFXIVClassic_Map_Server
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public void RequestWorldLinkshellRankChange(Player player, string lsname, string memberName, byte newRank)
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{
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SubPacket packet = LinkshellRankChangePacket.BuildPacket(player.playerSession, memberName, lsname, newRank);
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Server.GetWorldConnection().QueuePacket(packet, true, false);
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}
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public void RequestWorldLinkshellInviteMember(Player player, string lsname, uint invitedActorId)
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@ -695,9 +696,10 @@ namespace FFXIVClassic_Map_Server
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Server.GetWorldConnection().QueuePacket(packet, true, false);
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}
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public bool RequestWorldLinkshellRemoveMember(Player player, bool wasKicked, string lsname, string memberName)
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public void RequestWorldLinkshellLeave(Player player, string lsname)
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{
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return false;
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SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, false);
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Server.GetWorldConnection().QueuePacket(packet, true, false);
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}
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private void RequestWorldServerZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
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@ -0,0 +1,31 @@
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
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{
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class LinkshellLeavePacket
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{
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public const ushort OPCODE = 0x1031;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket BuildPacket(Session session, string lsName, bool isDisband)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt16)(isDisband ? 1 : 0));
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binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName));
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}
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}
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return new SubPacket(true, OPCODE, session.id, session.id, data);
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}
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}
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}
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@ -0,0 +1,34 @@
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
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{
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class LinkshellRankChangePacket
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{
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public const ushort OPCODE = 0x1032;
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public const uint PACKET_SIZE = 0x68;
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public static SubPacket BuildPacket(Session session, string name, string lsName, byte rank)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName));
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binWriter.Seek(0x40, SeekOrigin.Begin);
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binWriter.Write((Byte)rank);
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}
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}
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return new SubPacket(true, OPCODE, session.id, session.id, data);
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}
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}
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}
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