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Receive routine in the lobby server now checks if bytes read is > (not >=) than 0. This was causing connections to stay active and cause the CPU to get bogged down.
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parent
49a13effca
commit
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2 changed files with 6 additions and 4 deletions
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@ -76,6 +76,7 @@ namespace FFXIVClassic_Lobby_Server
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public void disconnect()
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{
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socket.Shutdown(SocketShutdown.Both);
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socket.Disconnect(false);
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}
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}
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