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Finished the crafting start window system. Added PassiveGuildleveQuests and refactors the Quest object. Cleaned up how zone music is handled.
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34 changed files with 7121 additions and 4533 deletions
92
Map Server/DataObjects/PassiveGuildleveData.cs
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92
Map Server/DataObjects/PassiveGuildleveData.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using MySql.Data.MySqlClient;
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namespace Meteor.Map.dataobjects
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{
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class PassiveGuildleveData
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{
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public readonly uint id;
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public readonly uint plateId;
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public readonly uint borderId;
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public readonly uint recommendedClass;
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public readonly uint issuingLocation;
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public readonly uint leveLocation;
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public readonly uint deliveryDisplayName;
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public readonly int[] objectiveItemId;
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public readonly int[] objectiveQuantity;
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public readonly int[] rewardItemId;
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public readonly int[] rewardQuantity;
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public readonly int[] numberOfAttempts;
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public readonly int[] recommendedLevel;
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public PassiveGuildleveData(MySqlDataReader reader)
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{
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id = reader.GetUInt32("id");
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plateId = reader.GetUInt32("plateId");
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borderId = reader.GetUInt32("borderId");
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recommendedClass = reader.GetUInt32("recommendedClass");
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issuingLocation = reader.GetUInt32("issuingLocation");
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leveLocation = reader.GetUInt32("guildleveLocation");
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deliveryDisplayName = reader.GetUInt32("deliveryDisplayName");
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objectiveItemId = new int[4];
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objectiveQuantity = new int[4];
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rewardItemId = new int[4];
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rewardQuantity = new int[4];
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numberOfAttempts = new int[4];
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recommendedLevel = new int[4];
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objectiveItemId[0] = reader.GetInt32("objectiveItemId1");
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objectiveItemId[1] = reader.GetInt32("objectiveItemId2");
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objectiveItemId[2] = reader.GetInt32("objectiveItemId3");
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objectiveItemId[3] = reader.GetInt32("objectiveItemId4");;
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objectiveQuantity[0] = reader.GetInt32("objectiveQuantity1");
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objectiveQuantity[1] = reader.GetInt32("objectiveQuantity2");
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objectiveQuantity[2] = reader.GetInt32("objectiveQuantity3");
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objectiveQuantity[3] = reader.GetInt32("objectiveQuantity4");
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rewardItemId[0] = reader.GetInt32("rewardItemId1");
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rewardItemId[1] = reader.GetInt32("rewardItemId2");
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rewardItemId[2] = reader.GetInt32("rewardItemId3");
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rewardItemId[3] = reader.GetInt32("rewardItemId4");
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rewardQuantity[0] = reader.GetInt32("rewardQuantity1");
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rewardQuantity[1] = reader.GetInt32("rewardQuantity2");
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rewardQuantity[2] = reader.GetInt32("rewardQuantity3");
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rewardQuantity[3] = reader.GetInt32("rewardQuantity4");
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numberOfAttempts[0] = reader.GetInt32("numberOfAttempts1");
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numberOfAttempts[1] = reader.GetInt32("numberOfAttempts2");
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numberOfAttempts[2] = reader.GetInt32("numberOfAttempts3");
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numberOfAttempts[3] = reader.GetInt32("numberOfAttempts4");
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recommendedLevel[0] = reader.GetInt32("recommendedLevel1");
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recommendedLevel[1] = reader.GetInt32("recommendedLevel2");
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recommendedLevel[2] = reader.GetInt32("recommendedLevel3");
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recommendedLevel[3] = reader.GetInt32("recommendedLevel4");
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}
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}
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}
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