Finished the crafting start window system. Added PassiveGuildleveQuests and refactors the Quest object. Cleaned up how zone music is handled.

This commit is contained in:
Filip Maj 2021-02-26 20:53:42 -05:00
parent f4e2280de8
commit 605b4918e2
34 changed files with 7121 additions and 4533 deletions

View file

@ -137,7 +137,7 @@ namespace Meteor.Map.actors.director
if (wasCompleted)
{
Npc aetheryteNode = zone.SpawnActor(1200040, String.Format("{0}:warpExit", guildleveOwner.actorName), guildleveOwner.positionX, guildleveOwner.positionY, guildleveOwner.positionZ);
Npc aetheryteNode = zone.SpawnActor(1200040, string.Format("{0}:warpExit", guildleveOwner.actorName), guildleveOwner.positionX, guildleveOwner.positionY, guildleveOwner.positionZ);
AddMember(aetheryteNode);
foreach (Actor a in GetPlayerMembers())
@ -168,7 +168,7 @@ namespace Meteor.Map.actors.director
foreach (Actor p in GetPlayerMembers())
{
Player player = (Player)p;
player.ChangeMusic(player.GetZone().bgmDay);
player.ResetMusic();
}
}
@ -210,7 +210,7 @@ namespace Meteor.Map.actors.director
{
guildleveWork.aimNumNow[index] = value;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index));
propertyBuilder.AddProperty(string.Format("guildleveWork.aimNumNow[{0}]", index));
SendPacketsToPlayers(propertyBuilder.Done());
}
@ -218,7 +218,7 @@ namespace Meteor.Map.actors.director
{
guildleveWork.uiState[index] = value;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index));
propertyBuilder.AddProperty(string.Format("guildleveWork.uiState[{0}]", index));
SendPacketsToPlayers(propertyBuilder.Done());
}
@ -228,9 +228,9 @@ namespace Meteor.Map.actors.director
guildleveWork.markerY[markerIndex] = y;
guildleveWork.markerZ[markerIndex] = z;
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this);
propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex));
propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex));
propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex));
propertyBuilder.AddProperty(string.Format("guildleveWork.markerX[{0}]", markerIndex));
propertyBuilder.AddProperty(string.Format("guildleveWork.markerY[{0}]", markerIndex));
propertyBuilder.AddProperty(string.Format("guildleveWork.markerZ[{0}]", markerIndex));
SendPacketsToPlayers(propertyBuilder.Done());
}