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Finished the crafting start window system. Added PassiveGuildleveQuests and refactors the Quest object. Cleaned up how zone music is handled.
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f4e2280de8
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34 changed files with 7121 additions and 4533 deletions
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@ -137,7 +137,7 @@ namespace Meteor.Map.actors.director
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if (wasCompleted)
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{
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Npc aetheryteNode = zone.SpawnActor(1200040, String.Format("{0}:warpExit", guildleveOwner.actorName), guildleveOwner.positionX, guildleveOwner.positionY, guildleveOwner.positionZ);
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Npc aetheryteNode = zone.SpawnActor(1200040, string.Format("{0}:warpExit", guildleveOwner.actorName), guildleveOwner.positionX, guildleveOwner.positionY, guildleveOwner.positionZ);
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AddMember(aetheryteNode);
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foreach (Actor a in GetPlayerMembers())
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@ -168,7 +168,7 @@ namespace Meteor.Map.actors.director
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foreach (Actor p in GetPlayerMembers())
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{
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Player player = (Player)p;
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player.ChangeMusic(player.GetZone().bgmDay);
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player.ResetMusic();
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}
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}
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@ -210,7 +210,7 @@ namespace Meteor.Map.actors.director
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{
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guildleveWork.aimNumNow[index] = value;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index));
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propertyBuilder.AddProperty(string.Format("guildleveWork.aimNumNow[{0}]", index));
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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@ -218,7 +218,7 @@ namespace Meteor.Map.actors.director
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{
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guildleveWork.uiState[index] = value;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index));
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propertyBuilder.AddProperty(string.Format("guildleveWork.uiState[{0}]", index));
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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@ -228,9 +228,9 @@ namespace Meteor.Map.actors.director
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guildleveWork.markerY[markerIndex] = y;
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guildleveWork.markerZ[markerIndex] = z;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this);
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propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex));
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propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex));
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propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex));
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propertyBuilder.AddProperty(string.Format("guildleveWork.markerX[{0}]", markerIndex));
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propertyBuilder.AddProperty(string.Format("guildleveWork.markerY[{0}]", markerIndex));
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propertyBuilder.AddProperty(string.Format("guildleveWork.markerZ[{0}]", markerIndex));
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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