mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-28 13:26:08 +02:00
Finished the crafting start window system. Added PassiveGuildleveQuests and refactors the Quest object. Cleaned up how zone music is handled.
This commit is contained in:
parent
f4e2280de8
commit
605b4918e2
34 changed files with 7121 additions and 4533 deletions
|
@ -48,7 +48,7 @@ namespace Meteor.Map.Actors
|
|||
protected int halfWidth, halfHeight;
|
||||
|
||||
private Dictionary<uint, Director> currentDirectors = new Dictionary<uint, Director>();
|
||||
private Object directorLock = new Object();
|
||||
private object directorLock = new object();
|
||||
private uint directorIdCount = 0;
|
||||
|
||||
protected Director mWeatherDirector;
|
||||
|
@ -77,7 +77,7 @@ namespace Meteor.Map.Actors
|
|||
|
||||
this.displayNameId = 0;
|
||||
this.customDisplayName = "_areaMaster";
|
||||
this.actorName = String.Format("_areaMaster@{0:X5}", id << 8);
|
||||
this.actorName = string.Format("_areaMaster@{0:X5}", id << 8);
|
||||
|
||||
this.classPath = classPath;
|
||||
this.className = classPath.Substring(classPath.LastIndexOf("/") + 1);
|
||||
|
@ -611,7 +611,7 @@ namespace Meteor.Map.Actors
|
|||
|
||||
public Director CreateGuildleveDirector(uint glid, byte difficulty, Player owner, params object[] args)
|
||||
{
|
||||
String directorScriptPath = "";
|
||||
string directorScriptPath = "";
|
||||
|
||||
uint type = Server.GetGuildleveGamedata(glid).plateId;
|
||||
|
||||
|
@ -677,6 +677,11 @@ namespace Meteor.Map.Actors
|
|||
return null;
|
||||
}
|
||||
|
||||
public ushort GetCurrentMusic()
|
||||
{
|
||||
return bgmDay;
|
||||
}
|
||||
|
||||
public override void Update(DateTime tick)
|
||||
{
|
||||
lock (mActorList)
|
||||
|
@ -691,6 +696,5 @@ namespace Meteor.Map.Actors
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue