Finished the crafting start window system. Added PassiveGuildleveQuests and refactors the Quest object. Cleaned up how zone music is handled.

This commit is contained in:
Filip Maj 2021-02-26 20:53:42 -05:00
parent f4e2280de8
commit 605b4918e2
34 changed files with 7121 additions and 4533 deletions

View file

@ -363,7 +363,7 @@ namespace Meteor.Map.Actors
return packets;
}
public override bool Equals(Object obj)
public override bool Equals(object obj)
{
Actor actorObj = obj as Actor;
if (actorObj == null)
@ -508,7 +508,7 @@ namespace Meteor.Map.Actors
.Replace("Object", "Obj")
.Replace("Retainer", "Rtn")
.Replace("Standard", "Std");
className = Char.ToLowerInvariant(className[0]) + className.Substring(1);
className = char.ToLowerInvariant(className[0]) + className.Substring(1);
//Format Zone Name
string zoneName = zone.zoneName.Replace("Field", "Fld")
@ -524,7 +524,7 @@ namespace Meteor.Map.Actors
//Check if "normal"
zoneName = zoneName.Remove(zoneName.Length - 1, 1) + "P";
}
zoneName = Char.ToLowerInvariant(zoneName[0]) + zoneName.Substring(1);
zoneName = char.ToLowerInvariant(zoneName[0]) + zoneName.Substring(1);
try
{
@ -542,7 +542,7 @@ namespace Meteor.Map.Actors
if (zone is PrivateArea)
privLevel = ((PrivateArea)zone).GetPrivateAreaType();
actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel);
actorName = string.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel);
}
public bool SetWorkValue(Player player, string name, string uiFunc, object value)
@ -553,8 +553,8 @@ namespace Meteor.Map.Actors
if (!(split[0].Equals("work") || split[0].Equals("charaWork") || split[0].Equals("playerWork") || split[0].Equals("npcWork")))
return false;
Object parentObj = null;
Object curObj = this;
object parentObj = null;
object curObj = this;
for (int i = 0; i < split.Length; i++)
{
//For arrays
@ -759,7 +759,7 @@ namespace Meteor.Map.Actors
{
if (target == null)
{
Program.Log.Error(String.Format("[{0} {1}] FindRandomPointAroundTarget: no target found!", this.actorId, this.customDisplayName));
Program.Log.Error(string.Format("[{0} {1}] FindRandomPointAroundTarget: no target found!", this.actorId, this.customDisplayName));
return GetPosAsVector3();
}
return FindRandomPoint(target.positionX, target.positionY, target.positionZ, minRadius, maxRadius);