Finished the crafting start window system. Added PassiveGuildleveQuests and refactors the Quest object. Cleaned up how zone music is handled.

This commit is contained in:
Filip Maj 2021-02-26 20:53:42 -05:00
parent f4e2280de8
commit 605b4918e2
34 changed files with 7121 additions and 4533 deletions

View file

@ -14,11 +14,11 @@ function glPlateIconIDToAnimID(iconId)
return iconId - 20020;
end
function getGLStartAnimationFromSheet(border, plate, isBoost)
return getGLStartAnimation(glBorderIconIDToAnimID(border), glPlateIconIDToAnimID(plate), isBoost);
function getGLStartAnimationFromSheet(plate, border, isBoost)
return getGLStartAnimation(glPlateIconIDToAnimID(plate), glBorderIconIDToAnimID(border), isBoost);
end
function getGLStartAnimation(border, plate, isBoost)
function getGLStartAnimation(plate, border, isBoost)
borderBits = border;
plateBits = bit32.lshift(plate, 7);