Finished the crafting start window system. Added PassiveGuildleveQuests and refactors the Quest object. Cleaned up how zone music is handled.

This commit is contained in:
Filip Maj 2021-02-26 20:53:42 -05:00
parent f4e2280de8
commit 605b4918e2
34 changed files with 7121 additions and 4533 deletions

View file

@ -21,7 +21,7 @@ function main(thisDirector)
if (members ~= nil and #members ~= 0) then
player = members[0];
player:SendGameMessage(GetWorldMaster(), 50036, 0x20, thisDirector.guildleveId, player, 0); --"You have started the leve..."
player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, false));
player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.plateId, guildleveData.borderId, false));
end
wait(3);