# Conflicts:
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
#	FFXIVClassic Map Server/lua/LuaEngine.cs
#	data/scripts/global.lua
This commit is contained in:
Tahir Akhlaq 2016-06-24 22:13:17 +01:00
commit 5fc0e0eeca
412 changed files with 2364 additions and 1832 deletions

View file

@ -51,10 +51,13 @@ INVENTORY_KEYITEMS = 0x0064; --Max 0x500
INVENTORY_EQUIPMENT = 0x00FE; --Max 0x23
INVENTORY_EQUIPMENT_OTHERPLAYER = 0x00F9; --Max 0x23
--UTILS
function callClientFunction(player, functionName, ...)
player:RunEventFunction(functionName, ...);
result = coroutine.yield();
return result;
end
function printf(s, ...)
if ... then