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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 14:04:41 +02:00
Added Gridania scripts and various others. Fixed error messages popping for scripts that may not use certain functions.
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parent
67928ee875
commit
5e926bf668
169 changed files with 1310 additions and 37 deletions
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require ("global")
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function init(npc)
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return false, false, 0, 0, 0, 0;
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end
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5
data/scripts/base/chara/npc/object/BgKeepout.lua
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5
data/scripts/base/chara/npc/object/BgKeepout.lua
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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22
data/scripts/base/chara/npc/object/MarketEntrance.lua
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data/scripts/base/chara/npc/object/MarketEntrance.lua
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--[[
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MarketEntrance Script
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Functions:
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eventPushChoiceAreaOrQuest(0xc13, 0xc1a, 0xdba,0, false, 0) -
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eventPushStepPrvMarket(?, ?, ?) -
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--]]
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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callClientFunction(player, "eventPushChoiceAreaOrQuest", 0xc13, 0xc1a, 0xdba,0, false, 0));
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player:EndEvent();
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end
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19
data/scripts/base/chara/npc/object/MiningPoint.lua
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data/scripts/base/chara/npc/object/MiningPoint.lua
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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harvestJudge = GetStaticActor("HarvestJudge");
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--callClientFunction(player, "delegateEvent", player, harvestJudge, "loadTextData", dummy);
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--callClientFunction(player, "delegateEvent", player, harvestJudge, "targetCancel", dummy);
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--callClientFunction(player, "delegateEvent", player, harvestJudge, "turnToTarget", dummy, 0);
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--callClientFunction(player, "delegateEvent", player, harvestJudge, "openInputWidget", 22002, 1);
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--callClientFunction(player, "delegateEvent", player, harvestJudge, "textInputWidget", harvestJudge, 22002, npc, false);
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--callClientFunction(player, "delegateEvent", player, harvestJudge, "askInputWidget", harvestJudge, 22002, 1);
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player:EndEvent();
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end
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25
data/scripts/base/chara/npc/object/ObjectEventDoor.lua
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data/scripts/base/chara/npc/object/ObjectEventDoor.lua
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--[[
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ObjectEventDoor Script
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Functions:
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eventDoorMoveAsk() - Shows confirm to move into event
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--]]
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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choice = callClientFunction(player, "eventDoorMoveAsk");
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if (choice == 1) then
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end
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player:EndEvent();
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end
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6
data/scripts/base/chara/npc/object/ObjectShip.lua
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data/scripts/base/chara/npc/object/ObjectShip.lua
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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--[[
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PopulaceBlackMarketeer Script
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Functions:
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eventTalkWelcome(player) - Start Text
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eventSellItemAsk(player, ?, ?)
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eventAskMainMenu(player, index) - Shows
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eventTalkBye(player) - Says bye text
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eventTalkStepBreak() - Ends talk
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eventSealShopMenuOpen() -
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eventSealShopMenuAsk() -
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eventSealShopMenuClose() -
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eventGilShopMenuOpen() -
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eventGilShopMenuAsk() -
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eventGilShopMenuClose() -
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--]]
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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callClientFunction(player, "eventTalkWelcome", player);
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currancyType = callClientFunction(player, "eventAskMainMenu", player);
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callClientFunction(player, "eventSealShopMenuAsk", player);
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player:EndEvent();
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end
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@ -0,0 +1,31 @@
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--[[
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PopulaceChocoboLender Script
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Functions:
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eventTalkWelcome(player) - Start Text
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eventAskMainMenu(player, curLevel, hasFundsForRent, isPresentChocoboIssuance, isSummonMyChocobo, isChangeBarding, currentChocoboWare) - Shows the main menu
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eventTalkMyChocobo(player) - Starts the cutscene for getting a chocobo
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eventSetChocoboName(true) - Opens the set name dialog
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eventAfterChocoboName(player) - Called if player done naming chocobo, shows cutscene, returns state and waits to teleport outside city.
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eventCancelChocoboName(player) - Called if player cancels naming chocobo, returns state.
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eventTalkStepBreak(player) - Finishes talkTurn and says a goodbye
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--]]
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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--callClientFunction(player, "eventTalkWelcome", player);
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callClientFunction(player, "eventAskMainMenu", player, 20, true, true, true, true, 4);
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callClientFunction(player, "eventTalkMyChocobo", player);
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callClientFunction(player, "eventSetChocoboName", false);
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callClientFunction(player, "eventAfterChocoboName", player);
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player:EndEvent();
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end
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24
data/scripts/base/chara/npc/populace/PopulaceCompanyWarp.lua
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data/scripts/base/chara/npc/populace/PopulaceCompanyWarp.lua
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--[[
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PopulaceCompanyWarp Script
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Functions:
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eventTalkWelcome(player) - Start Text
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eventAskMainMenu(player, index) - Shows teleport menu
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eventAfterWarpOtherZone(player) - Fades out for warp
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eventTalkStepBreak() - Ends talk
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--]]
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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callClientFunction(player, "eventAskMainMenu", player, 1);
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player:EndEvent();
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end
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24
data/scripts/base/chara/npc/populace/PopulaceFlyingShip.lua
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data/scripts/base/chara/npc/populace/PopulaceFlyingShip.lua
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--[[
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PopulaceFlyingShip Script
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Functions:
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eventIn(player, hasTicket, nil?, travelPrice) - If hasTicket == nil, say no money text.
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eventOut(isAborting) - Set isAborting to 30010 if player didn't "use" the airship. Shows no refund warning.
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eventNG(player) - Message said when player is talking to the wrong npc.
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--]]
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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callClientFunction(player, "eventIn", player, false, nil, 5);
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player:EndEvent();
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end
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--[[
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PopulaceItemRepairer Script
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Functions:
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talkWelcome(player, bool, number, bool) - Opens the main menu
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selectItem(nil, pageNumber, ?, condition1, condition2, condition3, condition4, condition5) - "Ain't running a charity here", message said when you have insufficent funds
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confirmRepairItem(player, price, itemId, hq grade) - Shows the confirm box for item repair.
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confirmUseFacility(player, price) - Shows confirm box for using facility. Default price is 11k?
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finishTalkTurn() - Call at end to stop npc from staring at the player (eeeek)
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--]]
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require ("global")
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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result = callClientFunction(player, "talkWelcome", player, false, 20, false);
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if (result == 1) then
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callClientFunction(player, "selectItem", nil, 1, 4, 2, 3, 4, 5, 6, 7);
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elseif (result == 2) then
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callClientFunction(player, "confirmUseFacility", player);
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end
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callClientFunction(player, "finishTalkTurn");
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player:EndEvent();
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end
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@ -39,6 +39,10 @@ function onEventStarted(player, npc, triggerName)
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require("/unique/".. npc.zone.zoneName .."/PopulaceShopSalesman/" .. npc:GetUniqueId())
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if (shopInfo.shopCurrancy == nil) then
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shopInfo.shopCurrancy = 1000001;
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end
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callClientFunction(player, "welcomeTalk", shopInfo.welcomeText, player);
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while (true) do
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callClientFunction(player, "openShopBuy", player, shopInfo.shopPack, shopInfo.shopCurrancy);
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while (true) do
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buyResult = callClientFunction(player, "selectShopBuy", player);
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buyResult, index, quantity = callClientFunction(player, "selectShopBuy", player);
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player:GetInventory(location):AddItem(3020308, 1);
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if (buyResult == 0) then
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callClientFunction(player, "closeShopBuy", player);
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break;
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else
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player:SendMessage(0x20, "", "Player bought a thing at slot " .. tostring(buyResult)..".");
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player:SendMessage(0x20, "", "Player bought a thing at slot " .. tostring(buyResult).. " with quantity "..tostring(index)..".");
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end
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end
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@ -106,6 +111,12 @@ function processNormalShop(player, choice)
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break;
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else
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player:SendMessage(0x20, "", "Player sold a thing at slot " .. tostring(sellResult)..".");
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itemToSell = player:GetInventory(0x00):GetItemBySlot(sellResult.slot);
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gItemTOSell = GetItemGamedata(itemToSell.itemId);
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player:GetInventory(0x63):AddItem(shopInfo.shopCurrancy, gItemTOSell.sellPrice);
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player:GetInventory(0x00):RemoveItemAtSlot(sellResult.slot);
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end
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end
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@ -123,8 +134,8 @@ function processMultiShop(player, choice, sellType)
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callClientFunction(player, "openShopBuy", player, shopInfo.shopPack[choice], shopInfo.shopCurrancy);
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while (true) do
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buyResult = callClientFunction(player, "selectShopBuy", player);
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buyResult, index, quantity = callClientFunction(player, "selectShopBuy", player);
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player:GetInventory(location):AddItem(3020308, 1);
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if (buyResult == 0) then
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callClientFunction(player, "closeShopBuy", player);
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break;
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end
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end
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elseif (choice == 5) then
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elseif (choice == 0) then
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callClientFunction(player, "openShopSell", player);
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while (true) do
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