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Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file.
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789df97d48
commit
5c8277fbb9
8 changed files with 157 additions and 907 deletions
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@ -19,7 +19,6 @@ namespace FFXIVClassic_Map_Server.packets.receive.events
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public uint scriptOwnerActorID;
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public uint val1;
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public uint val2;
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public byte val3;
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public string eventStarter;
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@ -47,12 +46,7 @@ namespace FFXIVClassic_Map_Server.packets.receive.events
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}
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eventStarter = Encoding.ASCII.GetString(strList.ToArray());
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binReader.ReadUInt32();
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binReader.ReadUInt32();
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binReader.ReadUInt32();
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binReader.ReadUInt32();
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binReader.ReadByte();
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binReader.BaseStream.Seek(0x31, SeekOrigin.Begin);
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luaParams = LuaUtils.readLuaParams(binReader);
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}
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