Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file.

This commit is contained in:
Filip Maj 2016-01-28 23:24:20 -05:00
parent 789df97d48
commit 5c8277fbb9
8 changed files with 157 additions and 907 deletions

View file

@ -19,7 +19,6 @@ namespace FFXIVClassic_Map_Server.packets.receive.events
public uint scriptOwnerActorID;
public uint val1;
public uint val2;
public byte val3;
public string eventStarter;
@ -47,12 +46,7 @@ namespace FFXIVClassic_Map_Server.packets.receive.events
}
eventStarter = Encoding.ASCII.GetString(strList.ToArray());
binReader.ReadUInt32();
binReader.ReadUInt32();
binReader.ReadUInt32();
binReader.ReadUInt32();
binReader.ReadByte();
binReader.BaseStream.Seek(0x31, SeekOrigin.Begin);
luaParams = LuaUtils.readLuaParams(binReader);
}