Implemented mode trade methods. Figured out the modifiers portion of the item packet and rewrote how they are stored.

This commit is contained in:
Filip Maj 2017-10-08 12:26:22 -04:00
parent 94491903f7
commit 59e3b2379a
6 changed files with 300 additions and 116 deletions

View file

@ -10,17 +10,94 @@ namespace FFXIVClassic_Map_Server.dataobjects
public int quantity = 1;
public ushort slot;
public byte itemType;
public uint dealingAttached1 = 0;
public uint dealingAttached2 = 0;
public uint dealingAttached3 = 0;
public byte[] tags = new byte[4];
public byte[] tagValues = new byte[4];
public byte quality = 1;
public int durability = 0;
public ushort spiritbind = 0;
public ItemModifier modifiers;
public byte materia1 = 0;
public byte materia2 = 0;
public byte materia3 = 0;
public byte materia4 = 0;
public byte materia5 = 0;
public class ItemModifier
{
public uint durability;
public ushort use = 0;
public uint materiaId = 0;
public uint materiaLife = 0;
public byte mainQuality;
public byte[] subQuality = new byte[3];
public uint polish;
public uint param1;
public uint param2;
public uint param3;
public ushort spiritbind;
public byte[] materiaType = new byte[5];
public byte[] materiaGrade = new byte[5];
public ItemModifier()
{
}
public ItemModifier(MySql.Data.MySqlClient.MySqlDataReader reader)
{
durability = reader.GetUInt32("durability");
mainQuality = reader.GetByte("mainQuality");
subQuality[0] = reader.GetByte("subQuality1");
subQuality[1] = reader.GetByte("subQuality2");
subQuality[2] = reader.GetByte("subQuality3");
param1 = reader.GetUInt32("param1");
param2 = reader.GetUInt32("param2");
param3 = reader.GetUInt32("param3");
spiritbind = reader.GetUInt16("spiritbind");
ushort materia1 = reader.GetUInt16("materia1");
ushort materia2 = reader.GetUInt16("materia2");
ushort materia3 = reader.GetUInt16("materia3");
ushort materia4 = reader.GetUInt16("materia4");
ushort materia5 = reader.GetUInt16("materia5");
materiaType[0] = (byte)(materia1 & 0xFF);
materiaGrade[0] = (byte)((materia1 >> 8) & 0xFF);
materiaType[1] = (byte)(materia2 & 0xFF);
materiaGrade[1] = (byte)((materia2 >> 8) & 0xFF);
materiaType[2] = (byte)(materia3 & 0xFF);
materiaGrade[2] = (byte)((materia3 >> 8) & 0xFF);
materiaType[3] = (byte)(materia4 & 0xFF);
materiaGrade[3] = (byte)((materia4 >> 8) & 0xFF);
materiaType[4] = (byte)(materia5 & 0xFF);
materiaGrade[4] = (byte)((materia5 >> 8) & 0xFF);
}
public void WriteBytes(BinaryWriter binWriter)
{
binWriter.Write((UInt32) durability);
binWriter.Write((UInt16) use);
binWriter.Write((UInt32) materiaId);
binWriter.Write((UInt32) materiaLife);
binWriter.Write((Byte) mainQuality);
binWriter.Write((Byte) subQuality[0]);
binWriter.Write((Byte) subQuality[1]);
binWriter.Write((Byte) subQuality[2]);
binWriter.Write((UInt32) polish);
binWriter.Write((UInt32) param1);
binWriter.Write((UInt32) param2);
binWriter.Write((UInt32) param3);
binWriter.Write((UInt16) spiritbind);
binWriter.Write((Byte) materiaType[0]);
binWriter.Write((Byte) materiaType[1]);
binWriter.Write((Byte) materiaType[2]);
binWriter.Write((Byte) materiaType[3]);
binWriter.Write((Byte) materiaType[4]);
binWriter.Write((Byte) materiaGrade[0]);
binWriter.Write((Byte) materiaGrade[1]);
binWriter.Write((Byte) materiaGrade[2]);
binWriter.Write((Byte) materiaGrade[3]);
binWriter.Write((Byte) materiaGrade[4]);
}
}
//Bare Minimum
public InventoryItem(uint id, uint itemId)
@ -30,7 +107,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
this.quantity = 1;
ItemData gItem = Server.GetItemGamedata(itemId);
itemType = gItem.isExclusive ? (byte)0x3 : (byte)0x0;
tags[1] = gItem.isExclusive ? (byte)0x3 : (byte)0x0;
}
//For check command
@ -41,33 +118,27 @@ namespace FFXIVClassic_Map_Server.dataobjects
this.quantity = item.quantity;
this.slot = equipSlot;
this.itemType = item.itemType;
this.tags = item.tags;
this.tagValues = item.tagValues;
this.quality = item.quality;
this.durability = item.durability;
this.spiritbind = item.spiritbind;
this.materia1 = item.materia1;
this.materia2 = item.materia2;
this.materia3 = item.materia3;
this.materia4 = item.materia4;
this.materia5 = item.materia5;
this.modifiers = item.modifiers;
}
public InventoryItem(uint uniqueId, uint itemId, int quantity, byte itemType, byte qualityNumber, int durability, ushort spiritbind, byte materia1, byte materia2, byte materia3, byte materia4, byte materia5)
public InventoryItem(uint uniqueId, uint itemId, int quantity, byte[] tags, byte[] tagValues, byte qualityNumber, ItemModifier modifiers = null)
{
this.uniqueId = uniqueId;
this.itemId = itemId;
this.quantity = quantity;
this.itemType = itemType;
if (tags != null)
this.tags = tags;
if (tagValues != null)
this.tagValues = tagValues;
this.quality = qualityNumber;
this.durability = durability;
this.spiritbind = spiritbind;
this.materia1 = materia1;
this.materia2 = materia2;
this.materia3 = materia3;
this.materia4 = materia4;
this.materia5 = materia5;
this.modifiers = modifiers;
}
public byte[] ToPacketBytes()
@ -83,35 +154,25 @@ namespace FFXIVClassic_Map_Server.dataobjects
binWriter.Write((UInt32)itemId);
binWriter.Write((UInt16)slot);
binWriter.Write((UInt16)0x0001);
binWriter.Write((UInt32)0x00000000);
binWriter.Write((UInt32)0x00000000);
binWriter.Write((UInt32)0x00000000);
binWriter.Write((Byte)0x01);
binWriter.Write((Byte)0x00);
binWriter.Write((UInt32)itemType);
binWriter.Write((UInt32)dealingAttached1);
binWriter.Write((UInt32)dealingAttached2);
binWriter.Write((UInt32)dealingAttached3);
binWriter.Write((UInt32)0x00000000);
for (int i = 0; i < tags.Length; i++)
binWriter.Write((Byte) tags[i]);
for (int i = 0; i < tagValues.Length; i++)
binWriter.Write((Byte) tagValues[i]);
binWriter.Write((byte)quality);
binWriter.Write((byte)0x01);
binWriter.Write((uint)durability);
binWriter.BaseStream.Seek(0x10-0x06, SeekOrigin.Current);
binWriter.Write((byte)0x01);
binWriter.Write((byte)0x01);
binWriter.Write((byte)0x01);
binWriter.Write((byte)0x01);
binWriter.BaseStream.Seek(0x10, SeekOrigin.Current);
binWriter.Write((ushort)spiritbind);
binWriter.Write((byte)materia1);
binWriter.Write((byte)materia2);
binWriter.Write((byte)materia3);
binWriter.Write((byte)materia4);
binWriter.Write((byte)materia5);
binWriter.Write((Byte)quality);
if (modifiers != null)
{
binWriter.Write((Byte)0x01);
modifiers.WriteBytes(binWriter);
}
}
}