start of work moving commands to lua

This commit is contained in:
Tahir Akhlaq 2016-06-16 01:50:13 +01:00
parent 1159c75ab8
commit 57b9d5ab99
20 changed files with 703 additions and 67 deletions

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@ -0,0 +1,9 @@
properties = {
permissions = 0,
parameters = "",
description = "",
}
function onTrigger(player)
end;

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@ -0,0 +1,9 @@
properties = {
permissions = 0,
parameters = "",
description = "",
}
function onTrigger(player)
end;

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@ -0,0 +1,9 @@
properties = {
permissions = 0,
parameters = "",
description = "",
}
function onTrigger(player)
end;

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@ -0,0 +1,9 @@
properties = {
permissions = 0,
parameters = "",
description = "",
}
function onTrigger(player)
end;

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@ -0,0 +1,9 @@
properties = {
permissions = 0,
parameters = "",
description = "",
}
function onTrigger(player)
end;

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properties = {
permissions = 0,
parameters = "",
description = "",
}
function onTrigger(player)
end;

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require("global");
properties = {
permissions = 0,
parameters = "ssss",
description = "adds <item> <qty> to <location> for <target>. <qty> and <location> are optional, item is added to user if <target> is nil",
}
function onTrigger(player, argc, item, qty, location, target)
local sender = "[giveitem] ";
player = GetWorldManager():GetPCInWorld(target) or player;
if player then
item = tonumber(item) or nil;
qty = tonumber(qty) or 1;
location = tonumber(itemtype) or INVENTORY_NORMAL;
if item then
player:GetInventory(location):AddItem(item, qty);
player:SendMessage(MSG_TYPE_SYSTEM_ERROR, "[giveitem] ", string.format("Added item %u to %s", item, player:GetName());
end
end;
end;

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properties = {
permissions = 0,
parameters = "sssss",
description = [[changes appearance for equipment in <slot>. Parameters: <slot> <wId> <eId> <vId> <cId>,
idk what any of those mean either]],
}
function onTrigger(player, argc, slot, wId, eId, vId, cId)
slot = tonumber(slot) or 0;
wId = tonumber(wId) or 0;
eId = tonumber(eId) or 0;
vId = tonumber(vId) or 0;
cId = tonumber(cId) or 0;
if player then
player:GraphicChange(slot, wId, eId, vId, cId);
player:SendAppearance();
end;
end;

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properties = {
permissions = 0,
parameters = "s",
description = "plays music <id> to player",
}
function onTrigger(player, argc, music)
music = tonumber(music) or 0;
player:ChangeMusic(music);
end;

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require("global");
properties = {
permissions = 0,
parameters = "",
description = "prints your current in-game position (different to map coords)",
}
function onTrigger(player)
local pos = player:GetPos();
local x = pos[0];
local y = pos[1];
local z = pos[2];
local rot = pos[3];
local zone = pos[4];
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local sender = "[mypos] ";
local message = string.format("current position X:%d Y:%d Z:%d (Rotation: %d) Zone:%d", x, y, z, rot, zone);
player:SendMessage(messageID, sender, message);
end;

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require("global");
properties = {
permissions = 0,
parameters = "s",
description = "reloads <zone>",
}
function onTrigger(player, argc, zone)
if not zone or tonumber(zone) == 0 then
printf("%s is not a valid zone!", zone);
return;
end;
zone = tonumber(zone);
if player then
local messageID = MSG_TYPE_SYSTEM_ERROR;
player:SendMessage(messageID, "[reloadzones] ", string.format("Reloading zone: %u", zone));
end;
GetWorldManager():ReloadZone(zone);
end;

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properties = {
permissions = 0,
parameters = "sss",
description = "",
}
function onTrigger(player, argc)
-- todo: change weather
end;

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require("global");
properties = {
permissions = 0,
parameters = "sssssss",
description = [[
<zone> |
<zone> <x> <y> <z> |
<x> <y> <z> <zone> <privateArea> <target name>.
]],
}
function onTrigger(player, argc, p1, p2, p3, p4, privateArea, firstName, lastName)
if firstName then
if lastName then
player = GetWorldManager():GetPCInWorld(firstName.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(firstName) or nil;
end;
end;
if not player then
printf("[Command] [warp] error! No target or player specified!");
return;
end;
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local sender = "[warp] ";
-- we're getting a list/array from c# so 0 index
local pos = player:GetPos();
local player_x = pos[0];
local player_y = pos[1];
local player_z = pos[2];
local player_rot = pos[3];
local player_zone = pos[4];
local worldManager = GetWorldManager();
-- treat this as a predefined warp list
if argc == 1 then
zone = tonumber(p1) or player_zone;
player:SendMessage(messageID, sender, string.format("warping to zone:%u", zone));
worldManager:DoZoneChange(player, zone);
elseif argc >= 3 then
if argc == 3 then
local x = tonumber(applyPositionOffset(p1, player_x)) or player_x;
local y = tonumber(applyPositionOffset(p2, player_y)) or player_y;
local z = tonumber(applyPositionOffset(p3, player_z)) or player_z;
player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d within current zone (%d)", x, y, z, player_zone));
worldManager:DoPlayerMoveInZone(player, x, y, z, 0x0F);
else
local zone = tonumber(applyPositionOffset(p1, player_zone)) or player_zone;
local x = tonumber(applyPositionOffset(p2, player_x)) or player_x;
local y = tonumber(applyPositionOffset(p3, player_y)) or player_y;
local z = tonumber(applyPositionOffset(p4, player_z)) or player_z;
if privateArea == "" then privateArea = nil end;
player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d to new zone (%d) private area:%s", x, y, z, zone, privateArea or "unspecified"));
worldManager:DoZoneChange(player, zone, privateArea, 0x0F, x, y, z, 0.00);
end
else
player:SendMessage(messageID, sender, "Unknown parameters! Usage: "..properties.description);
end;
end;
function applyPositionOffset(str, offset)
local s = str;
print(s);
if s:find("@") then
s = tonumber(s:sub(s:find("@") + 1, s:len())) + offset;
end
return s;
end;