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Added all the new scripts for the actor instancing system.
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--[[
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PopulaceGuildlevePublisher Script
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Functions:
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eventTalkType(level (changes factionLeves), sayIntro, brokenBladePoints, shieldsPoints, hornhandPoints, showTutorialLeves, doOmen (!=0), menuId (to Jump), leveAllowances, ?, ?, ?)
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eventTalkPack(startGuildlevePack, endGuildlevePack)
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eventTalkCard(card1,card2,card3,card4,card5,card6,card7,card8)
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eventTalkDetail(guildLeveId, factionEvaluating, rewardType1, rewardQuantity1, rewardType2, rewardQuantity2, boostPoint, previouslyCompleted, completionBonus)
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eventTalkAfterOffer()
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eventHistoryleveExist(guildLeveId)
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eventHistoryleveCannot()
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eventGLChangeDetail(?, guildLeveId, boostPoint, rewardType1, rewardQuantity1, rewardType2, rewardQuantity2, factionEvaluating, previouslyCompleted)
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eventTalkChangeOne(skipQuestion)
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talkOfferMaxOver()
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askRetryRegionalleve(guildLeveId, leveAllowances);
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Menu Ids:
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--]]
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function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc)
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player:runEventFunction("eventTalkType", 0x30, true, 0x02CE, 0x356, 0x367, true, 0, nil, 0x29, 0,0,0);
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end
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function onEventUpdate(player, npc, step, menuOptionSelected)
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--player:runEventFunction("eventTalkType", 0x32, true, 0x02CE, 0x356, 0x367, false, 2, nil, 0x29, 0,0,0);
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player:runEventFunction("eventTalkPack", 201, 207);
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--player:runEventFunction("eventTalkCard", 0x30C3, 0x30C4, 0x30C1, 0x30C5, 0x30C6, 0x30C7, 0x30C8, 0x30C9);
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--player:runEventFunction("eventTalkDetail", 0x30C4, 2, 0xF4242, 0xD, 0xF4242, 0, 0xFF, true, 11);
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--player:runEventFunction("eventGLChangeDetail", 0xDEAD, 0x30C4, 0xFF, 0xF4242, 0xD, 0xF4242, 0, 2, true);
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player:endEvent();
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end
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