Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work.

This commit is contained in:
Filip Maj 2022-02-05 14:05:32 -05:00
parent 56ba641e2a
commit 563118372a
32 changed files with 247 additions and 417 deletions

View file

@ -141,8 +141,8 @@ namespace Meteor.Map.actors.group
ulong time = Utils.MilisUnixTimeStampUTC();
List<GroupMember> members = BuildMemberList(session.id);
session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().CurrentArea.ZoneId, time, this));
session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().CurrentArea.ZoneId, time, this));
int currentIndex = 0;
@ -150,18 +150,18 @@ namespace Meteor.Map.actors.group
{
int memberCount = Math.Min(GetMemberCount(), members.Count);
if (memberCount - currentIndex >= 64)
session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().CurrentArea.ZoneId, time, members, ref currentIndex));
else if (memberCount - currentIndex >= 32)
session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().CurrentArea.ZoneId, time, members, ref currentIndex));
else if (memberCount - currentIndex >= 16)
session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().CurrentArea.ZoneId, time, members, ref currentIndex));
else if (memberCount - currentIndex > 0)
session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().CurrentArea.ZoneId, time, members, ref currentIndex));
else
break;
}
session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().CurrentArea.ZoneId, time, this));
}