mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-10 22:44:36 +02:00
Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work.
This commit is contained in:
parent
56ba641e2a
commit
563118372a
32 changed files with 247 additions and 417 deletions
|
@ -137,7 +137,7 @@ namespace Meteor.Map.actors.director
|
|||
|
||||
if (wasCompleted)
|
||||
{
|
||||
Npc aetheryteNode = zone.SpawnActor(1200040, String.Format("{0}:warpExit", guildleveOwner.actorName), guildleveOwner.positionX, guildleveOwner.positionY, guildleveOwner.positionZ);
|
||||
Npc aetheryteNode = CurrentArea.SpawnActor(1200040, String.Format("{0}:warpExit", guildleveOwner.actorName), guildleveOwner.positionX, guildleveOwner.positionY, guildleveOwner.positionZ);
|
||||
AddMember(aetheryteNode);
|
||||
|
||||
foreach (Actor a in GetPlayerMembers())
|
||||
|
@ -168,7 +168,7 @@ namespace Meteor.Map.actors.director
|
|||
foreach (Actor p in GetPlayerMembers())
|
||||
{
|
||||
Player player = (Player)p;
|
||||
player.ChangeMusic(player.GetZone().bgmDay);
|
||||
player.ChangeMusic(player.CurrentArea.bgmDay);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue