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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Refactored how zones work. Cleaned out a lot of duplciations and smoothed out how Zones/PrivateAreas work.
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56ba641e2a
commit
563118372a
32 changed files with 247 additions and 417 deletions
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@ -263,8 +263,8 @@ namespace Meteor.Map.Actors
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this.isMovingToSpawn = false;
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this.hateContainer.ClearHate();
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zone.BroadcastPacketsAroundActor(this, GetSpawnPackets(null, 0x01));
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zone.BroadcastPacketsAroundActor(this, GetInitPackets());
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CurrentArea.BroadcastPacketsAroundActor(this, GetSpawnPackets(null, 0x01));
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CurrentArea.BroadcastPacketsAroundActor(this, GetInitPackets());
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RecalculateStats();
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OnSpawn();
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@ -292,7 +292,7 @@ namespace Meteor.Map.Actors
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{
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foreach (var memberId in ((Party)lastAttacker.currentParty).members)
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{
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var partyMember = zone.FindActorInArea<Character>(memberId);
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var partyMember = CurrentArea.FindActorInArea<Character>(memberId);
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// onDeath(monster, player, killer)
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lua.LuaEngine.CallLuaBattleFunction(this, "onDeath", this, partyMember, lastAttacker);
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@ -320,7 +320,7 @@ namespace Meteor.Map.Actors
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}
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else
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{
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var err = String.Format("[{0}][{1}] {2} {3} {4} {5} tried to die ded", actorId, GetUniqueId(), positionX, positionY, positionZ, GetZone().GetName());
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var err = String.Format("[{0}][{1}] {2} {3} {4} {5} tried to die ded", actorId, GetUniqueId(), positionX, positionY, positionZ, CurrentArea.GetName());
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Program.Log.Error(err);
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//throw new Exception(err);
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}
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@ -385,7 +385,7 @@ namespace Meteor.Map.Actors
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if (GetMobMod((uint)MobModifier.SpellScript) != 0)
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foreach (var action in actions)
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lua.LuaEngine.CallLuaBattleFunction(this, "onCast", this, zone.FindActorInArea<Character>(action.targetId), ((MagicState)state).GetSpell(), action);
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lua.LuaEngine.CallLuaBattleFunction(this, "onCast", this, CurrentArea.FindActorInArea<Character>(action.targetId), ((MagicState)state).GetSpell(), action);
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}
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public override void OnAbility(State state, CommandResult[] actions, BattleCommand ability, ref CommandResult[] errors)
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@ -405,7 +405,7 @@ namespace Meteor.Map.Actors
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if (GetMobMod((uint)MobModifier.WeaponSkillScript) != 0)
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foreach (var action in actions)
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lua.LuaEngine.CallLuaBattleFunction(this, "onWeaponSkill", this, zone.FindActorInArea<Character>(action.targetId), ((WeaponSkillState)state).GetWeaponSkill(), action);
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lua.LuaEngine.CallLuaBattleFunction(this, "onWeaponSkill", this, CurrentArea.FindActorInArea<Character>(action.targetId), ((WeaponSkillState)state).GetWeaponSkill(), action);
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}
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public override void OnSpawn()
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