Fixed login not working, was due to packets that got queued not flushing. !!!Need to find solution!!! Added a optimization: Actors with 0 battle args are now concidered "static" and will not send their position updates. Removed some debug print statements.

This commit is contained in:
Filip Maj 2016-09-24 14:17:31 -04:00
parent d931f71b06
commit 5370f13b2b
8 changed files with 20 additions and 13 deletions

View file

@ -41,8 +41,6 @@ namespace FFXIVClassic_World_Server
List<SubPacket> subPackets = packet.GetSubpackets();
foreach (SubPacket subpacket in subPackets)
{
subpacket.DebugPrintSubPacket();
//Initial Connect Packet, Create session
if (subpacket.header.type == 0x01)
{