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Fixed login not working, was due to packets that got queued not flushing. !!!Need to find solution!!! Added a optimization: Actors with 0 battle args are now concidered "static" and will not send their position updates. Removed some debug print statements.
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8 changed files with 20 additions and 13 deletions
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@ -41,8 +41,6 @@ namespace FFXIVClassic_World_Server
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List<SubPacket> subPackets = packet.GetSubpackets();
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foreach (SubPacket subpacket in subPackets)
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{
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subpacket.DebugPrintSubPacket();
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//Initial Connect Packet, Create session
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if (subpacket.header.type == 0x01)
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{
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