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Fixed login not working, was due to packets that got queued not flushing. !!!Need to find solution!!! Added a optimization: Actors with 0 battle args are now concidered "static" and will not send their position updates. Removed some debug print statements.
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8 changed files with 20 additions and 13 deletions
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@ -36,6 +36,8 @@ namespace FFXIVClassic_Map_Server.Actors
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public const int L_INDEXFINGER = 26;
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public const int UNKNOWN = 27;
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public bool isStatic = false;
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public uint modelId;
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public uint[] appearanceIds = new uint[28];
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@ -87,13 +87,17 @@ namespace FFXIVClassic_Map_Server.Actors
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List<LuaParam> lParams;
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Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
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lParams = DoActorInit(player);
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lParams = DoActorInit(player);
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if (lParams != null && lParams.Count >= 3 && lParams[2].typeID == 0 && (int)lParams[2].value == 0)
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isStatic = true;
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if (lParams == null)
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{
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string classPathFake = "/Chara/Npc/Populace/PopulaceStandard";
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string classNameFake = "PopulaceStandard";
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lParams = LuaUtils.CreateLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0);
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isStatic = true;
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//ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams).DebugPrintSubPacket();
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, classNameFake, lParams);
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}
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