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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-08-02 07:41:58 +02:00
added status effect saving
- added some of the packets to add/remove effects (todo: battle packet too)
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parent
d9d185d7e6
commit
53207a9ff0
7 changed files with 132 additions and 56 deletions
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@ -16,11 +16,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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private Character owner;
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private readonly Dictionary<uint, StatusEffect> effects;
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public static readonly int MAX_EFFECTS = 20;
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public StatusEffectContainer(Character owner)
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{
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this.owner = owner;
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this.effects = new Dictionary<uint, StatusEffect>(20);
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this.effects = new Dictionary<uint, StatusEffect>();
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}
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public void Update(DateTime tick)
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@ -54,9 +55,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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(overwritable == (uint)StatusEffectOverwrite.GreaterOrEqualTo && (effect.GetDurationMs() == newEffect.GetDurationMs() || effect.GetMagnitude() == newEffect.GetMagnitude()));
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}
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if (canOverwrite || effects.ContainsKey(effect.GetEffectId()))
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if (canOverwrite || effect == null)
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{
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if (!silent || (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
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if (!silent || (effect?.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
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{
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// todo: send packet to client with effect added message
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}
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@ -65,8 +66,17 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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effects.Remove(effect.GetEffectId());
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effects.Add(newEffect.GetEffectId(), newEffect);
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// todo: this is retarded..
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{
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var index = Array.IndexOf(effects.Values.ToArray(), newEffect);
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owner.charaWork.status[index] = effect.GetEffectIdForCharaWork();
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owner.charaWork.statusShownTime[index] = effect.GetDurationMs() / 1000;
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this.owner.zone.BroadcastPacketAroundActor(this.owner, SetActorStatusPacket.BuildPacket(this.owner.actorId, (ushort)index, (ushort)effect.GetEffectId()));
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}
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return true;
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}
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return true;
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return false;
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}
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public void RemoveStatusEffect(StatusEffect effect, bool silent = false)
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@ -76,10 +86,16 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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// send packet to client with effect remove message
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if (!silent || (effect.GetFlags() & (uint)StatusEffectFlags.Silent) == 0)
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{
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// todo: send packet to client with effect added message
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// todo: send packet to client with effect removed message
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}
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// function onLose(actor, effec)
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// todo: this is retarded..
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{
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var index = Array.IndexOf(effects.Values.ToArray(), effect);
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owner.charaWork.status[index] = effect.GetEffectIdForCharaWork();
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this.owner.zone.BroadcastPacketAroundActor(this.owner, SetActorStatusPacket.BuildPacket(owner.actorId, (ushort)index, (ushort)0));
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}
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// function onLose(actor, effect
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LuaEngine.CallLuaStatusEffectFunction(this.owner, effect, "onLose", this.owner, effect);
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effects.Remove(effect.GetEffectId());
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}
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@ -158,5 +174,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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return effects.Values;
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}
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void SaveStatusEffectsToDatabase(StatusEffectFlags removeEffectFlags = StatusEffectFlags.None)
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{
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if (owner is Player)
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{
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Database.SavePlayerStatusEffects((Player)owner);
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}
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}
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}
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}
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