added status effect saving

- added some of the packets to add/remove effects (todo: battle packet too)
This commit is contained in:
Tahir Akhlaq 2017-07-16 17:35:10 +01:00
parent d9d185d7e6
commit 53207a9ff0
7 changed files with 132 additions and 56 deletions

View file

@ -1799,6 +1799,36 @@ namespace FFXIVClassic_Map_Server
}
return effects;
}
public static void SavePlayerStatusEffects(Player player)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
// we'll run them all at once instead of one at a time
string queries = "";
foreach (var effect in player.statusEffects.GetStatusEffects())
{
var duration = effect.GetDurationMs() + effect.GetStartTime().Millisecond - Program.Tick.Millisecond;
queries += Environment.NewLine + $"REPLACE INTO characters_statuseffect(characterId, statusId, magnitude, duration, tick, tier, extra) VALUES ({player.actorId}, {effect.GetEffectId()}, {effect.GetMagnitude()}, {duration}, {effect.GetTickMs()}, {effect.GetTier()}, {effect.GetExtra()});";
}
MySqlCommand cmd = new MySqlCommand(queries, conn);
cmd.ExecuteNonQuery();
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
}
}
}