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All the script changes done to get the openings working.
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3d5fa45730
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50 changed files with 764 additions and 87 deletions
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@ -1,24 +1,63 @@
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function onInstantiate(npc)
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require("/quests/man/man0l0")
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onSpawn(player, npc)
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man0l0Quest = player:getQuest("Man0l0");
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if (man0l0Quest ~= nil) then
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
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npc:setQuestGraphic(player, 0x2);
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end
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == true) then
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player:setEventStatus(npc, "pushDefault", false, 0x2);
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end
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end
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "pushDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
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player:setEventStatus(npc, "pushDefault", false, 0x2);
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elseif (triggerName == "talkDefault") then
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--if () then
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-- player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
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--else
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
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--end
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else
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player:endEvent();
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end
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man0l0Quest = player:getQuest("Man0l0");
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if (man0l0Quest ~= nil) then
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if (triggerName == "pushDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
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elseif (triggerName == "talkDefault") then
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--Is doing talk tutorial?
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == false) then
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player:setEventStatus(npc, "pushDefault", false, 0x2);
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
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man0l0Quest:SetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE, true);
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npc:setQuestGraphic(player, 0x2);
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man0l0Quest:SaveData();
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player:getDirector():onTalked(npc);
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--Was he talked to for the mini tutorial?
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else
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
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npc:setQuestGraphic(player, 0x0);
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man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1, true);
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man0l0Quest:SaveData();
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player:getDirector():onTalked(npc);
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end
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end
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else
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player:endEvent();
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end
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else
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player:endEvent(); --Should not be here w.o this quest
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end
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end
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function onEventUpdate(player, npc)
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