All the script changes done to get the openings working.

This commit is contained in:
Filip Maj 2016-04-18 13:33:31 -04:00
parent 3d5fa45730
commit 53064a7345
50 changed files with 764 additions and 87 deletions

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@ -0,0 +1,3 @@
function init(npc)
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningHealer", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
end

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function init(npc)
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningAttacker", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
end

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function init(npc)
return "/Chara/Npc/Monster/Jellyfish/JellyfishScenarioLimsaLv00", false, false, false, false, false, npc.getActorClassId(), true, true, 10, 0, 4, false, false, false, false, false, false, false, false, 2;
end

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@ -1,4 +1,4 @@
function onInstantiate(npc)
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end

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@ -1,4 +1,4 @@
function onInstantiate(npc)
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end

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@ -1,4 +1,4 @@
function onInstantiate(npc)
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end

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@ -1,4 +1,4 @@
function onInstantiate(npc)
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end

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@ -1,17 +1,39 @@
function onInstantiate(npc)
require("/quests/man/man0l0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
man0l0Quest = player:getQuest("man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest ~= nil) then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
npc:setQuestGraphic(player, 0x2);
end
end
end
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
man0l0Quest = player:getQuest("man0l0");
if (triggerName == "talkDefault") then
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
else
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
npc:setQuestGraphic(player, 0x0);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3, true);
man0l0Quest:SaveData();
player:getDirector():onTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
end
else
player:endEvent();
end
end
end

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@ -1,4 +1,4 @@
function onInstantiate(npc)
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end

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@ -1,4 +1,4 @@
function onInstantiate(npc)
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end

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@ -1,4 +1,4 @@
function onInstantiate(npc)
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end

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@ -1,4 +1,4 @@
function onInstantiate(npc)
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end

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@ -1,14 +1,40 @@
function onInstantiate(npc)
require("/quests/man/man0l0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
man0l0Quest = player:getQuest("man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
npc:setQuestGraphic(player, 0x2);
end
end
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
man0l0Quest = player:getQuest("man0l0");
if (triggerName == "talkDefault") then
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
if (man0l0Quest ~= nil) then
if (triggerName == "talkDefault") then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
npc:setQuestGraphic(player, 0x0);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2, true);
man0l0Quest:SaveData();
player:getDirector():onTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
end
else
player:endEvent();
end
else
player:endEvent();
end

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@ -1,4 +1,4 @@
function onInstantiate(npc)
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end

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@ -1,11 +1,11 @@
function onInstantiate(npc)
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil);
else

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@ -1,4 +1,4 @@
function onInstantiate(npc)
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end

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@ -1,4 +1,4 @@
function onInstantiate(npc)
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end

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@ -0,0 +1,55 @@
require("/quests/man/man0l0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
man0l0Quest = player:getQuest("Man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
player:setEventStatus(npc, "pushDefault", true, 0x2);
npc:setQuestGraphic(player, 0x3);
else
player:setEventStatus(npc, "pushDefault", true, 0x2);
npc:setQuestGraphic(player, 0x3);
end
end
end
function onEventStarted(player, npc, triggerName)
if (triggerName == "pushDefault") then
man0l0Quest = getStaticActor("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc, resultId, choice)
if (resultId == 0x2B9EBC42) then
player:endEvent();
player:setDirector("QuestDirectorMan0l001", true);
worldMaster = getWorldMaster();
player:sendGameMessage(player, worldMaster, 34108, 0x20);
player:sendGameMessage(player, worldMaster, 50011, 0x20);
getWorldManager():DoPlayerMoveInZone(player, 9);
player:kickEvent(player:getDirector(), "noticeEvent", true);
else
if (choice == 1) then
man0l0Quest = player:getQuest("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil);
else
player:endEvent();
end
end
end

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@ -1,24 +1,63 @@
function onInstantiate(npc)
require("/quests/man/man0l0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
man0l0Quest = player:getQuest("Man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
npc:setQuestGraphic(player, 0x2);
end
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == true) then
player:setEventStatus(npc, "pushDefault", false, 0x2);
end
end
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "pushDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
player:setEventStatus(npc, "pushDefault", false, 0x2);
elseif (triggerName == "talkDefault") then
--if () then
-- player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
--else
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
--end
else
player:endEvent();
end
man0l0Quest = player:getQuest("Man0l0");
if (man0l0Quest ~= nil) then
if (triggerName == "pushDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
elseif (triggerName == "talkDefault") then
--Is doing talk tutorial?
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == false) then
player:setEventStatus(npc, "pushDefault", false, 0x2);
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE, true);
npc:setQuestGraphic(player, 0x2);
man0l0Quest:SaveData();
player:getDirector():onTalked(npc);
--Was he talked to for the mini tutorial?
else
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
npc:setQuestGraphic(player, 0x0);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1, true);
man0l0Quest:SaveData();
player:getDirector():onTalked(npc);
end
end
else
player:endEvent();
end
else
player:endEvent(); --Should not be here w.o this quest
end
end
function onEventUpdate(player, npc)