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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-10 14:34:32 +02:00
All the script changes done to get the openings working.
This commit is contained in:
parent
3d5fa45730
commit
53064a7345
50 changed files with 764 additions and 87 deletions
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@ -0,0 +1,3 @@
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function init(npc)
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return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningHealer", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
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end
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@ -0,0 +1,3 @@
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function init(npc)
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return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningAttacker", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
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end
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@ -0,0 +1,3 @@
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function init(npc)
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return "/Chara/Npc/Monster/Jellyfish/JellyfishScenarioLimsaLv00", false, false, false, false, false, npc.getActorClassId(), true, true, 10, 0, 4, false, false, false, false, false, false, false, false, 2;
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end
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@ -1,4 +1,4 @@
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function onInstantiate(npc)
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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@ -1,4 +1,4 @@
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function onInstantiate(npc)
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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@ -1,4 +1,4 @@
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function onInstantiate(npc)
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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@ -1,4 +1,4 @@
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function onInstantiate(npc)
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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@ -1,17 +1,39 @@
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function onInstantiate(npc)
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require("/quests/man/man0l0")
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onSpawn(player, npc)
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man0l0Quest = player:getQuest("man0l0");
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if (man0l0Quest ~= nil) then
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if (man0l0Quest ~= nil) then
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
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npc:setQuestGraphic(player, 0x2);
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end
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end
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end
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = player:getQuest("man0l0");
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if (triggerName == "talkDefault") then
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--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
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else
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
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npc:setQuestGraphic(player, 0x0);
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man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3, true);
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man0l0Quest:SaveData();
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player:getDirector():onTalked(npc);
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else
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
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end
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else
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player:endEvent();
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end
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end
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end
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@ -1,4 +1,4 @@
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function onInstantiate(npc)
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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@ -1,4 +1,4 @@
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function onInstantiate(npc)
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onInstantiate(npc)
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onInstantiate(npc)
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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@ -1,14 +1,40 @@
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function onInstantiate(npc)
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require("/quests/man/man0l0")
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onSpawn(player, npc)
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man0l0Quest = player:getQuest("man0l0");
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if (man0l0Quest ~= nil) then
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
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npc:setQuestGraphic(player, 0x2);
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end
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end
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = player:getQuest("man0l0");
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if (triggerName == "talkDefault") then
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--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
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if (man0l0Quest ~= nil) then
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if (triggerName == "talkDefault") then
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
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npc:setQuestGraphic(player, 0x0);
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man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2, true);
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man0l0Quest:SaveData();
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player:getDirector():onTalked(npc);
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else
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
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end
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else
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player:endEvent();
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end
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else
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player:endEvent();
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end
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function onInstantiate(npc)
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onInstantiate(npc)
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil);
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else
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function onInstantiate(npc)
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onInstantiate(npc)
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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55
data/scripts/zones/193/npcs/pplStd_0f@0C100.lua
Normal file
55
data/scripts/zones/193/npcs/pplStd_0f@0C100.lua
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require("/quests/man/man0l0")
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onSpawn(player, npc)
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man0l0Quest = player:getQuest("Man0l0");
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if (man0l0Quest ~= nil) then
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if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
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player:setEventStatus(npc, "pushDefault", true, 0x2);
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npc:setQuestGraphic(player, 0x3);
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else
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player:setEventStatus(npc, "pushDefault", true, 0x2);
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npc:setQuestGraphic(player, 0x3);
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end
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end
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end
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function onEventStarted(player, npc, triggerName)
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if (triggerName == "pushDefault") then
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man0l0Quest = getStaticActor("Man0l0");
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil);
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else
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player:endEvent();
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end
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end
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function onEventUpdate(player, npc, resultId, choice)
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if (resultId == 0x2B9EBC42) then
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player:endEvent();
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player:setDirector("QuestDirectorMan0l001", true);
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worldMaster = getWorldMaster();
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player:sendGameMessage(player, worldMaster, 34108, 0x20);
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player:sendGameMessage(player, worldMaster, 50011, 0x20);
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getWorldManager():DoPlayerMoveInZone(player, 9);
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player:kickEvent(player:getDirector(), "noticeEvent", true);
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else
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if (choice == 1) then
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man0l0Quest = player:getQuest("Man0l0");
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil);
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else
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player:endEvent();
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end
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end
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end
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function onInstantiate(npc)
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require("/quests/man/man0l0")
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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end
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function onSpawn(player, npc)
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man0l0Quest = player:getQuest("Man0l0");
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if (man0l0Quest ~= nil) then
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
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npc:setQuestGraphic(player, 0x2);
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end
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == true) then
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player:setEventStatus(npc, "pushDefault", false, 0x2);
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end
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end
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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if (triggerName == "pushDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
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player:setEventStatus(npc, "pushDefault", false, 0x2);
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elseif (triggerName == "talkDefault") then
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--if () then
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-- player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
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--else
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
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--end
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else
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player:endEvent();
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end
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man0l0Quest = player:getQuest("Man0l0");
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if (man0l0Quest ~= nil) then
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if (triggerName == "pushDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
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elseif (triggerName == "talkDefault") then
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--Is doing talk tutorial?
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == false) then
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player:setEventStatus(npc, "pushDefault", false, 0x2);
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
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man0l0Quest:SetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE, true);
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npc:setQuestGraphic(player, 0x2);
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man0l0Quest:SaveData();
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player:getDirector():onTalked(npc);
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--Was he talked to for the mini tutorial?
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else
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
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npc:setQuestGraphic(player, 0x0);
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man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1, true);
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man0l0Quest:SaveData();
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player:getDirector():onTalked(npc);
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end
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end
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else
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player:endEvent();
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end
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else
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player:endEvent(); --Should not be here w.o this quest
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end
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end
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function onEventUpdate(player, npc)
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