fixed cast interrupt

- dont allow targeting of mob moving back to spawn
This commit is contained in:
Tahir Akhlaq 2017-08-30 00:14:14 +01:00
parent 2cee5ff573
commit 517bdc0638
17 changed files with 114 additions and 112 deletions

View file

@ -112,7 +112,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
/// <summary>
/// this field is not actually part of the packet struct
/// </summary>
//public uint animation;
public uint animation;
public BattleAction(uint targetId, ushort worldMasterTextId, uint effectId, ushort amount = 0, byte param = 0, byte unknown = 0)
{