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fixed cast interrupt
- dont allow targeting of mob moving back to spawn
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parent
2cee5ff573
commit
517bdc0638
17 changed files with 114 additions and 112 deletions
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@ -297,10 +297,16 @@ namespace FFXIVClassic_Map_Server.Actors
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packets.Add(new SetActorAppearancePacket(modelId, appearanceIds).BuildPacket(actorId));
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}
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if ((updateFlags & ActorUpdateFlags.State) != 0)
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{
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packets.Add(BattleActionX00Packet.BuildPacket(actorId, 0x72000062, 0));
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}
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// todo: should probably add another flag for battleTemp since all this uses reflection
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if ((updateFlags & ActorUpdateFlags.HpTpMp) != 0)
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{
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var propPacketUtil = new ActorPropertyPacketUtil("charaWork.parameterSave", this);
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propPacketUtil.AddProperty("charaWork.parameterSave.mp");
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propPacketUtil.AddProperty("charaWork.parameterSave.mpMax");
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propPacketUtil.AddProperty("charaWork.parameterTemp.tp");
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