fixed cast interrupt

- dont allow targeting of mob moving back to spawn
This commit is contained in:
Tahir Akhlaq 2017-08-30 00:14:14 +01:00
parent 2cee5ff573
commit 517bdc0638
17 changed files with 114 additions and 112 deletions

View file

@ -297,10 +297,16 @@ namespace FFXIVClassic_Map_Server.Actors
packets.Add(new SetActorAppearancePacket(modelId, appearanceIds).BuildPacket(actorId));
}
if ((updateFlags & ActorUpdateFlags.State) != 0)
{
packets.Add(BattleActionX00Packet.BuildPacket(actorId, 0x72000062, 0));
}
// todo: should probably add another flag for battleTemp since all this uses reflection
if ((updateFlags & ActorUpdateFlags.HpTpMp) != 0)
{
var propPacketUtil = new ActorPropertyPacketUtil("charaWork.parameterSave", this);
propPacketUtil.AddProperty("charaWork.parameterSave.mp");
propPacketUtil.AddProperty("charaWork.parameterSave.mpMax");
propPacketUtil.AddProperty("charaWork.parameterTemp.tp");