fixed cast interrupt

- dont allow targeting of mob moving back to spawn
This commit is contained in:
Tahir Akhlaq 2017-08-30 00:14:14 +01:00
parent 2cee5ff573
commit 517bdc0638
17 changed files with 114 additions and 112 deletions

View file

@ -2169,12 +2169,12 @@ namespace FFXIVClassic_Map_Server
battleCommand.job = reader.GetByte("classJob");
battleCommand.level = reader.GetByte("lvl");
battleCommand.requirements = (AbilityRequirements)reader.GetUInt16("requirements");
battleCommand.requirements = (BattleCommandRequirements)reader.GetUInt16("requirements");
battleCommand.validTarget = (ValidTarget)reader.GetByte("validTarget");
battleCommand.aoeType = (TargetFindAOEType)reader.GetByte("aoeType");
battleCommand.numHits = reader.GetByte("numHits");
battleCommand.positionBonus = (AbilityPositionBonus)reader.GetByte("positionBonus");
battleCommand.procRequirement = (AbilityProcRequirement)reader.GetByte("procRequirement");
battleCommand.positionBonus = (BattleCommandPositionBonus)reader.GetByte("positionBonus");
battleCommand.procRequirement = (BattleCommandProcRequirement)reader.GetByte("procRequirement");
battleCommand.range = reader.GetInt32("range");
battleCommand.debuffDurationSeconds = reader.GetUInt32("debuffDuration");
battleCommand.buffDurationSeconds = reader.GetUInt32("buffDuration");