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Refactored world server.
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parent
9353f77db0
commit
516564a896
33 changed files with 83 additions and 83 deletions
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@ -38,34 +38,34 @@ namespace FFXIVClassic_World_Server.DataObjects
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{
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if (msgParams == null || msgParams.Length == 0)
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{
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, actorId, 0x5FF80001, textId, log), true, false);
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, actorId, 0x5FF80001, textId, log));
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}
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else
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, actorId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, actorId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
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}
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public void SendGameMessage( ushort textId, byte log, params object[] msgParams)
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{
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if (msgParams == null || msgParams.Length == 0)
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, log), true, false);
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, log));
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else
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
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}
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public void SendGameMessage( ushort textId, byte log, string customSender, params object[] msgParams)
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{
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if (msgParams == null || msgParams.Length == 0)
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, customSender, log), true, false);
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, customSender, log));
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else
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)));
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}
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public void SendGameMessage(ushort textId, byte log, uint displayId, params object[] msgParams)
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{
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if (msgParams == null || msgParams.Length == 0)
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, displayId, log), true, false);
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, displayId, log));
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else
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)));
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}
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