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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Refactored world server.
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parent
9353f77db0
commit
516564a896
33 changed files with 83 additions and 83 deletions
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@ -23,8 +23,11 @@ namespace FFXIVClassic_World_Server
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SendPacketQueue.Add(packet);
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}
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public void QueuePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
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public void QueuePacket(SubPacket subpacket)
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{
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bool isAuthed = true;
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bool isEncrypted = false;
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subpacket.SetTargetId(owner.sessionId);
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SendPacketQueue.Add(BasePacket.CreatePacket(subpacket, isAuthed, isEncrypted));
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}
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@ -97,33 +97,33 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
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ulong time = Utils.MilisUnixTimeStampUTC();
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List<GroupMember> members = BuildMemberList(session.sessionId);
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session.clientConnection.QueuePacket(GroupHeaderPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false);
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session.clientConnection.QueuePacket(GroupMembersBeginPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false);
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session.clientConnection.QueuePacket(GroupHeaderPacket.buildPacket(session.sessionId, session.currentZoneId, time, this));
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session.clientConnection.QueuePacket(GroupMembersBeginPacket.buildPacket(session.sessionId, session.currentZoneId, time, this));
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int currentIndex = 0;
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while (true)
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{
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if (GetMemberCount() - currentIndex >= 64)
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session.clientConnection.QueuePacket(GroupMembersX64Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
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session.clientConnection.QueuePacket(GroupMembersX64Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex));
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else if (GetMemberCount() - currentIndex >= 32)
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session.clientConnection.QueuePacket(GroupMembersX32Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
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session.clientConnection.QueuePacket(GroupMembersX32Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex));
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else if (GetMemberCount() - currentIndex >= 16)
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session.clientConnection.QueuePacket(GroupMembersX16Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
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session.clientConnection.QueuePacket(GroupMembersX16Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex));
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else if (GetMemberCount() - currentIndex > 0)
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session.clientConnection.QueuePacket(GroupMembersX08Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
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session.clientConnection.QueuePacket(GroupMembersX08Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex));
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else
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break;
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}
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session.clientConnection.QueuePacket(GroupMembersEndPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false);
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session.clientConnection.QueuePacket(GroupMembersEndPacket.buildPacket(session.sessionId, session.currentZoneId, time, this));
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}
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public void SendDeletePacket(Session session)
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{
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if (session != null)
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session.clientConnection.QueuePacket(DeleteGroupPacket.buildPacket(session.sessionId, this), true, false);
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session.clientConnection.QueuePacket(DeleteGroupPacket.buildPacket(session.sessionId, this));
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}
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public virtual void SendInitWorkValues(Session session)
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@ -120,9 +120,9 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
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}
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
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SubPacket test = groupWork.buildPacket(session.sessionId);
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test.DebugPrintSubPacket();
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session.clientConnection.QueuePacket(test, true, false);
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session.clientConnection.QueuePacket(test);
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}
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public void ResendWorkValues()
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@ -148,8 +148,8 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
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Session session = Server.GetServer().GetSession(members[i].charaId);
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if (session != null)
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{
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SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
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session.clientConnection.QueuePacket(test, true, false);
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SubPacket test = groupWork.buildPacket(session.sessionId);
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session.clientConnection.QueuePacket(test);
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}
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}
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}
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@ -189,7 +189,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
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if (session == null)
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continue;
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else
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session.clientConnection.QueuePacket(leaderUpdate.buildPacket(session.sessionId, session.sessionId), true, false);
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session.clientConnection.QueuePacket(leaderUpdate.buildPacket(session.sessionId));
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}
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}
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@ -226,8 +226,8 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
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groupWork.addProperty(this, "partyGroupWork._globalTemp.owner");
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
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session.clientConnection.QueuePacket(test, true, false);
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SubPacket test = groupWork.buildPacket(session.sessionId);
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session.clientConnection.QueuePacket(test);
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test.DebugPrintSubPacket();
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}
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@ -66,9 +66,9 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
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groupWork.addProperty(this, "work._globalTemp.variableCommand");
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
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SubPacket test = groupWork.buildPacket(session.sessionId);
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test.DebugPrintSubPacket();
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session.clientConnection.QueuePacket(test, true, false);
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session.clientConnection.QueuePacket(test);
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}
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}
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@ -49,8 +49,8 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
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session.clientConnection.QueuePacket(test, true, false);
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SubPacket test = groupWork.buildPacket(session.sessionId);
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session.clientConnection.QueuePacket(test);
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}
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public override int GetMemberCount()
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@ -38,34 +38,34 @@ namespace FFXIVClassic_World_Server.DataObjects
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{
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if (msgParams == null || msgParams.Length == 0)
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{
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, actorId, 0x5FF80001, textId, log), true, false);
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, actorId, 0x5FF80001, textId, log));
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}
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else
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, actorId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, actorId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
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}
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public void SendGameMessage( ushort textId, byte log, params object[] msgParams)
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{
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if (msgParams == null || msgParams.Length == 0)
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, log), true, false);
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, log));
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else
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
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}
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public void SendGameMessage( ushort textId, byte log, string customSender, params object[] msgParams)
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{
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if (msgParams == null || msgParams.Length == 0)
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, customSender, log), true, false);
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, customSender, log));
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else
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)));
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}
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public void SendGameMessage(ushort textId, byte log, uint displayId, params object[] msgParams)
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{
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if (msgParams == null || msgParams.Length == 0)
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, displayId, log), true, false);
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, displayId, log));
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else
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
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clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)));
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}
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