Refactored world server.

This commit is contained in:
Filip Maj 2017-06-27 17:31:17 -04:00
parent 9353f77db0
commit 516564a896
33 changed files with 83 additions and 83 deletions

View file

@ -23,8 +23,11 @@ namespace FFXIVClassic_World_Server
SendPacketQueue.Add(packet);
}
public void QueuePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
public void QueuePacket(SubPacket subpacket)
{
bool isAuthed = true;
bool isEncrypted = false;
subpacket.SetTargetId(owner.sessionId);
SendPacketQueue.Add(BasePacket.CreatePacket(subpacket, isAuthed, isEncrypted));
}

View file

@ -97,33 +97,33 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
ulong time = Utils.MilisUnixTimeStampUTC();
List<GroupMember> members = BuildMemberList(session.sessionId);
session.clientConnection.QueuePacket(GroupHeaderPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false);
session.clientConnection.QueuePacket(GroupMembersBeginPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false);
session.clientConnection.QueuePacket(GroupHeaderPacket.buildPacket(session.sessionId, session.currentZoneId, time, this));
session.clientConnection.QueuePacket(GroupMembersBeginPacket.buildPacket(session.sessionId, session.currentZoneId, time, this));
int currentIndex = 0;
while (true)
{
if (GetMemberCount() - currentIndex >= 64)
session.clientConnection.QueuePacket(GroupMembersX64Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
session.clientConnection.QueuePacket(GroupMembersX64Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 32)
session.clientConnection.QueuePacket(GroupMembersX32Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
session.clientConnection.QueuePacket(GroupMembersX32Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex >= 16)
session.clientConnection.QueuePacket(GroupMembersX16Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
session.clientConnection.QueuePacket(GroupMembersX16Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex));
else if (GetMemberCount() - currentIndex > 0)
session.clientConnection.QueuePacket(GroupMembersX08Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex), true, false);
session.clientConnection.QueuePacket(GroupMembersX08Packet.buildPacket(session.sessionId, session.currentZoneId, time, members, ref currentIndex));
else
break;
}
session.clientConnection.QueuePacket(GroupMembersEndPacket.buildPacket(session.sessionId, session.currentZoneId, time, this), true, false);
session.clientConnection.QueuePacket(GroupMembersEndPacket.buildPacket(session.sessionId, session.currentZoneId, time, this));
}
public void SendDeletePacket(Session session)
{
if (session != null)
session.clientConnection.QueuePacket(DeleteGroupPacket.buildPacket(session.sessionId, this), true, false);
session.clientConnection.QueuePacket(DeleteGroupPacket.buildPacket(session.sessionId, this));
}
public virtual void SendInitWorkValues(Session session)

View file

@ -120,9 +120,9 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
}
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
SubPacket test = groupWork.buildPacket(session.sessionId);
test.DebugPrintSubPacket();
session.clientConnection.QueuePacket(test, true, false);
session.clientConnection.QueuePacket(test);
}
public void ResendWorkValues()
@ -148,8 +148,8 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
Session session = Server.GetServer().GetSession(members[i].charaId);
if (session != null)
{
SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
session.clientConnection.QueuePacket(test, true, false);
SubPacket test = groupWork.buildPacket(session.sessionId);
session.clientConnection.QueuePacket(test);
}
}
}

View file

@ -189,7 +189,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
if (session == null)
continue;
else
session.clientConnection.QueuePacket(leaderUpdate.buildPacket(session.sessionId, session.sessionId), true, false);
session.clientConnection.QueuePacket(leaderUpdate.buildPacket(session.sessionId));
}
}
@ -226,8 +226,8 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
groupWork.addProperty(this, "partyGroupWork._globalTemp.owner");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
session.clientConnection.QueuePacket(test, true, false);
SubPacket test = groupWork.buildPacket(session.sessionId);
session.clientConnection.QueuePacket(test);
test.DebugPrintSubPacket();
}

View file

@ -66,9 +66,9 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
groupWork.addProperty(this, "work._globalTemp.variableCommand");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
SubPacket test = groupWork.buildPacket(session.sessionId);
test.DebugPrintSubPacket();
session.clientConnection.QueuePacket(test, true, false);
session.clientConnection.QueuePacket(test);
}
}

View file

@ -49,8 +49,8 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
session.clientConnection.QueuePacket(test, true, false);
SubPacket test = groupWork.buildPacket(session.sessionId);
session.clientConnection.QueuePacket(test);
}
public override int GetMemberCount()

View file

@ -38,34 +38,34 @@ namespace FFXIVClassic_World_Server.DataObjects
{
if (msgParams == null || msgParams.Length == 0)
{
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, actorId, 0x5FF80001, textId, log), true, false);
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, actorId, 0x5FF80001, textId, log));
}
else
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, actorId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, actorId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void SendGameMessage( ushort textId, byte log, params object[] msgParams)
{
if (msgParams == null || msgParams.Length == 0)
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, log), true, false);
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, log));
else
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void SendGameMessage( ushort textId, byte log, string customSender, params object[] msgParams)
{
if (msgParams == null || msgParams.Length == 0)
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, customSender, log), true, false);
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, customSender, log));
else
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams)));
}
public void SendGameMessage(ushort textId, byte log, uint displayId, params object[] msgParams)
{
if (msgParams == null || msgParams.Length == 0)
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, displayId, log), true, false);
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, displayId, log));
else
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, sessionId, 0x5FF80001, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)), true, false);
clientConnection.QueuePacket(GameMessagePacket.BuildPacket(0x5FF80001, 0x5FF80001, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams)));
}