mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-10 14:34:32 +02:00
Refactored world server.
This commit is contained in:
parent
9353f77db0
commit
516564a896
33 changed files with 83 additions and 83 deletions
|
@ -321,9 +321,8 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
public void ChangeState(ushort newState)
|
||||
{
|
||||
currentMainState = newState;
|
||||
SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, newState, currentSubState);
|
||||
//TODO: Fill this out!
|
||||
SubPacket battleActionPacket = BattleActionX01Packet.BuildPacket(actorId, actorId, actorId, 0, 0, 0, 0, 0, 0);
|
||||
SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, newState, currentSubState);
|
||||
SubPacket battleActionPacket = BattleActionX01Packet.BuildPacket(actorId, actorId, actorId, 0x72000062, 1, 0, 0x05209, 0, 0);
|
||||
zone.BroadcastPacketAroundActor(this, ChangeStatePacket);
|
||||
zone.BroadcastPacketAroundActor(this, battleActionPacket);
|
||||
}
|
||||
|
|
|
@ -2,8 +2,6 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
using FFXIVClassic.Common;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
|
||||
{
|
||||
class BattleActionX01Packet
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue