Teleport command touch-ups.

PopulaceCompanyWarp made to look more retail authentic.  Can't figure out how to make it not play the 'npc untargeted' sound though like retail.
Music command has second argument for transition type.  Added an overloaded function in Player.cs to support this.
Setappearance adjusted to work again on player targets.
DftWil updated to cover near everything.
Re-added shop-related luas that were removed for some reason.
This commit is contained in:
CuriousJorge 2022-02-05 13:56:58 -05:00
parent bad51717c2
commit 4fc5762d41
12 changed files with 1543 additions and 78 deletions

View file

@ -49,8 +49,7 @@ teleportMenuToAetheryte = {
[5] = {
[1] = 1280121,
[2] = 1280122
},
}
}
zoneIdToRegionChoice =
@ -73,7 +72,7 @@ function onEventStarted(player, actor, eventType, eventName, isTeleport)
local favoredLocation = {1280003, 1280005, 1280062};
local currentRegion = zoneIdToRegionChoice[player:GetPos()[5]] or 0;
local isCity = {[1280001] = true, [1280061] = true, [1280031] = true};
local isRegion = true;
local isFavoredDesination = false;
local destination = 0;
@ -103,7 +102,7 @@ function onEventStarted(player, actor, eventType, eventName, isTeleport)
elseif (regionChoice == 6) then -- Favored Destinations selected.
-- Dummy info. Favored would be half price after factoring in same region cost or not.
animaCost = {2, 3, 3, favoredLocation[1], favoredLocation[2], favoredLocation[3]};
isRegion = false;
isFavoredDesination = true;
end
@ -126,12 +125,12 @@ function onEventStarted(player, actor, eventType, eventName, isTeleport)
player:PlayAnimation(0x4000FFA);
if (isRegion == true) then
if (isFavoredDesination == true) then
destination = aetheryteTeleportPositions[favoredLocation[aetheryteChoice]];
player:SendGameMessage(worldMaster, 34101, 0x20, 2, favoredLocation[aetheryteChoice], animaCost[aetheryteChoice], currentAnima);
else
destination = aetheryteTeleportPositions[teleportMenuToAetheryte[regionChoice][aetheryteChoice]];
player:SendGameMessage(worldMaster, 34101, 0x20, 2, teleportMenuToAetheryte[regionChoice][aetheryteChoice], animaCost[aetheryteChoice], currentAnima);
else
destination = aetheryteTeleportPositions[favoredLocation[aetheryteChoice]];
player:SendGameMessage(worldMaster, 34101, 0x20, 2, favoredLocation[aetheryteChoice], animaCost[aetheryteChoice], currentAnima);
end
confirmChoice = callClientFunction(player, "delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false);