Refactored some actor field names

This commit is contained in:
Filip Maj 2022-02-05 17:48:49 -05:00
parent 563118372a
commit 4e0cf36552
42 changed files with 462 additions and 462 deletions

View file

@ -838,7 +838,7 @@ namespace Meteor.Map
//This server does not contain that zoneId
if (newArea == null)
{
Program.Log.Debug("Request to change to zone not on this server by: {0}.", player.customDisplayName);
Program.Log.Debug("Request to change to zone not on this server by: {0}.", player.DisplayName);
RequestWorldServerZoneChange(player, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation);
return;
}
@ -868,7 +868,7 @@ namespace Meteor.Map
//Delete content if have
if (player.currentContentGroup != null)
{
player.currentContentGroup.RemoveMember(player.actorId);
player.currentContentGroup.RemoveMember(player.Id);
player.SetCurrentContentGroup(null);
if (oldArea is PrivateAreaContent)
@ -876,8 +876,8 @@ namespace Meteor.Map
}
//Send packets
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2));
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.Id));
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.Id, 0x2));
player.SendZoneInPackets(this, spawnType);
player.playerSession.ClearInstance();
player.SendInstanceUpdate();
@ -908,7 +908,7 @@ namespace Meteor.Map
player.rotation = spawnRotation;
//Send packets
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10));
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.Id, 0x10));
player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(spawnType));
player.playerSession.LockUpdates(false);
@ -922,7 +922,7 @@ namespace Meteor.Map
//Content area was null
if (contentArea == null)
{
Program.Log.Debug("Request to change to content area not on this server by: {0}.", player.customDisplayName);
Program.Log.Debug("Request to change to content area not on this server by: {0}.", player.DisplayName);
return;
}
@ -948,8 +948,8 @@ namespace Meteor.Map
player.SendGameMessage(GetActor(), 34108, 0x20);
//Send packets
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10));
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.Id));
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.Id, 0x10));
player.SendZoneInPackets(this, spawnType);
player.playerSession.ClearInstance();
player.SendInstanceUpdate(true);
@ -977,8 +977,8 @@ namespace Meteor.Map
//Send packets
if (!isLogin)
{
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2));
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.Id));
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.Id, 0x2));
}
player.SendZoneInPackets(this, spawnType);
@ -1021,7 +1021,7 @@ namespace Meteor.Map
{
initialMembers = new uint[actors.Length];
for (int i = 0; i < actors.Length; i++)
initialMembers[i] = actors[i].actorId;
initialMembers[i] = actors[i].Id;
}
groupIndexId = groupIndexId | 0x3000000000000000;
@ -1049,7 +1049,7 @@ namespace Meteor.Map
{
initialMembers = new uint[actors.Count];
for (int i = 0; i < actors.Count; i++)
initialMembers[i] = actors[i].actorId;
initialMembers[i] = actors[i].Id;
}
groupIndexId = groupIndexId | 0x3000000000000000;
@ -1077,7 +1077,7 @@ namespace Meteor.Map
{
initialMembers = new uint[actors.Count];
for (int i = 0; i < actors.Count; i++)
initialMembers[i] = actors[i].actorId;
initialMembers[i] = actors[i].Id;
}
groupIndexId = groupIndexId | 0x2000000000000000;
@ -1110,11 +1110,11 @@ namespace Meteor.Map
{
groupIndexId = groupIndexId | 0x0000000000000000;
RelationGroup group = new RelationGroup(groupIndexId, inviter.actorId, invitee.actorId, 0, groupType);
RelationGroup group = new RelationGroup(groupIndexId, inviter.Id, invitee.Id, 0, groupType);
mRelationGroups.Add(groupIndexId, group);
groupIndexId++;
group.SendGroupPacketsAll(inviter.actorId, invitee.actorId);
group.SendGroupPacketsAll(inviter.Id, invitee.Id);
return group;
}
@ -1150,12 +1150,12 @@ namespace Meteor.Map
inviter.SendGameMessage(GetActor(), 25043, 0x20, (object)invitee); //You cannot trade with yourself.
return null;
}
else if (GetTradeGroup(inviter.actorId) != null)
else if (GetTradeGroup(inviter.Id) != null)
{
inviter.SendGameMessage(GetActor(), 25045, 0x20, (object)invitee); //You may only trade with one person at a time.
return null;
}
else if (GetTradeGroup(invitee.actorId) != null)
else if (GetTradeGroup(invitee.Id) != null)
{
inviter.SendGameMessage(GetActor(), 25044, 0x20, (object)invitee); //Your target is unable to trade.
return null;
@ -1166,11 +1166,11 @@ namespace Meteor.Map
{
groupIndexId = groupIndexId | 0x0000000000000000;
TradeGroup group = new TradeGroup(groupIndexId, inviter.actorId, invitee.actorId);
TradeGroup group = new TradeGroup(groupIndexId, inviter.Id, invitee.Id);
mTradeGroups.Add(groupIndexId, group);
groupIndexId++;
group.SendGroupPacketsAll(inviter.actorId, invitee.actorId);
group.SendGroupPacketsAll(inviter.Id, invitee.Id);
inviter.SendGameMessage(GetActor(), 25101, 0x20, (object)invitee); //You request to trade with X
invitee.SendGameMessage(GetActor(), 25037, 0x20, (object)inviter); //X wishes to trade with you
@ -1212,7 +1212,7 @@ namespace Meteor.Map
public void AcceptTrade(Player invitee)
{
TradeGroup group = GetTradeGroup(invitee.actorId);
TradeGroup group = GetTradeGroup(invitee.Id);
if (group == null)
{
@ -1233,7 +1233,7 @@ namespace Meteor.Map
public void CancelTradeTooFar(Player inviter)
{
TradeGroup group = GetTradeGroup(inviter.actorId);
TradeGroup group = GetTradeGroup(inviter.Id);
if (group == null)
{
@ -1252,7 +1252,7 @@ namespace Meteor.Map
public void CancelTrade(Player inviter)
{
TradeGroup group = GetTradeGroup(inviter.actorId);
TradeGroup group = GetTradeGroup(inviter.Id);
if (group == null)
{
@ -1271,7 +1271,7 @@ namespace Meteor.Map
public void RefuseTrade(Player invitee)
{
TradeGroup group = GetTradeGroup(invitee.actorId);
TradeGroup group = GetTradeGroup(invitee.Id);
if (group == null)
{
@ -1292,7 +1292,7 @@ namespace Meteor.Map
if (!p1.IsTradeAccepted() || !p2.IsTradeAccepted())
return;
TradeGroup group = GetTradeGroup(p1.actorId);
TradeGroup group = GetTradeGroup(p1.Id);
if (group == null)
{
@ -1467,9 +1467,9 @@ namespace Meteor.Map
}
//TODO: Refactor so that it's not a mess like V
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(player.actorId));
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(player.Id));
originalPackage.SendUpdate();
player.QueuePacket(InventoryEndChangePacket.BuildPacket(player.actorId));
player.QueuePacket(InventoryEndChangePacket.BuildPacket(player.Id));
}
}
else if (bazaarMode == InventoryItem.MODE_SELL_FSTACK)
@ -1506,9 +1506,9 @@ namespace Meteor.Map
reward.ChangeQuantity(-rewardAmount);
finalReward = splitItem;
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(player.actorId));
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(player.Id));
originalRewardPackage.SendUpdate();
player.QueuePacket(InventoryEndChangePacket.BuildPacket(player.actorId));
player.QueuePacket(InventoryEndChangePacket.BuildPacket(player.Id));
}
else
return ItemPackage.ERROR_SYSTEM;
@ -1531,9 +1531,9 @@ namespace Meteor.Map
seek.ChangeQuantity(-seekAmount);
finalSeek = splitItem;
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(player.actorId));
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(player.Id));
originalSeekPackage.SendUpdate();
player.QueuePacket(InventoryEndChangePacket.BuildPacket(player.actorId));
player.QueuePacket(InventoryEndChangePacket.BuildPacket(player.Id));
}
else
return ItemPackage.ERROR_SYSTEM;
@ -1545,9 +1545,9 @@ namespace Meteor.Map
bazaarPackage.AddItem(finalSeek);
finalReward.SetAsOfferTo(bazaarMode, finalSeek);
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(player.actorId));
player.QueuePacket(InventoryBeginChangePacket.BuildPacket(player.Id));
bazaarPackage.SendUpdate();
player.QueuePacket(InventoryEndChangePacket.BuildPacket(player.actorId));
player.QueuePacket(InventoryEndChangePacket.BuildPacket(player.Id));
}
player.CheckBazaarFlags();
@ -1603,7 +1603,7 @@ namespace Meteor.Map
public void RequestWorldLinkshellCreate(Player player, string name, ushort crest)
{
SubPacket packet = CreateLinkshellPacket.BuildPacket(player.playerSession, name, crest, player.actorId);
SubPacket packet = CreateLinkshellPacket.BuildPacket(player.playerSession, name, crest, player.Id);
player.QueuePacket(packet);
}