Refactored some actor field names

This commit is contained in:
Filip Maj 2022-02-05 17:48:49 -05:00
parent 563118372a
commit 4e0cf36552
42 changed files with 462 additions and 462 deletions

View file

@ -107,8 +107,8 @@ namespace Meteor.Map.lua
public void AddWaitEventCoroutine(Player player, Coroutine coroutine)
{
if (!mSleepingOnPlayerEvent.ContainsKey(player.actorId))
mSleepingOnPlayerEvent.Add(player.actorId, coroutine);
if (!mSleepingOnPlayerEvent.ContainsKey(player.Id))
mSleepingOnPlayerEvent.Add(player.Id, coroutine);
}
public void PulseSleepingOnTime(object state)
@ -149,12 +149,12 @@ namespace Meteor.Map.lua
public void OnEventUpdate(Player player, List<LuaParam> args)
{
if (mSleepingOnPlayerEvent.ContainsKey(player.actorId))
if (mSleepingOnPlayerEvent.ContainsKey(player.Id))
{
try
{
Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
mSleepingOnPlayerEvent.Remove(player.actorId);
Coroutine coroutine = mSleepingOnPlayerEvent[player.Id];
mSleepingOnPlayerEvent.Remove(player.Id);
DynValue value = coroutine.Resume(LuaUtils.CreateLuaParamObjectList(args));
ResolveResume(player, coroutine, value);
}
@ -400,8 +400,8 @@ namespace Meteor.Map.lua
}
else if (target is Quest)
{
string initial = ((Quest)target).actorName.Substring(0, 3);
string questName = ((Quest)target).actorName;
string initial = ((Quest)target).Name.Substring(0, 3);
string questName = ((Quest)target).Name;
return root + String.Format(FILEPATH_QUEST, initial, questName);
}
else
@ -640,10 +640,10 @@ namespace Meteor.Map.lua
lparams.AddRange(eventStart.luaParams);
lparams.Insert(0, new LuaParam(0, eventStart.eventType));
lparams.Insert(1, new LuaParam(2, eventStart.eventName));
if (mSleepingOnPlayerEvent.ContainsKey(player.actorId))
if (mSleepingOnPlayerEvent.ContainsKey(player.Id))
{
Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
mSleepingOnPlayerEvent.Remove(player.actorId);
Coroutine coroutine = mSleepingOnPlayerEvent[player.Id];
mSleepingOnPlayerEvent.Remove(player.Id);
try
{
@ -777,7 +777,7 @@ namespace Meteor.Map.lua
{
if (permissions > 0 && !player.isGM)
{
Program.Log.Info("LuaEngine.RunGMCommand: {0}'s GM level is too low to use command {1}.", player.actorName, cmd);
Program.Log.Info("LuaEngine.RunGMCommand: {0}'s GM level is too low to use command {1}.", player.Name, cmd);
return;
}
// i hate to do this, but cant think of a better way to keep !help
@ -902,7 +902,7 @@ namespace Meteor.Map.lua
return;
List<SubPacket> SendError = new List<SubPacket>();
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
player.QueuePacket(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName, 0));
player.QueuePacket(EndEventPacket.BuildPacket(player.Id, player.currentEventOwner, player.currentEventName, 0));
}
}